project help.

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Anna
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project help.

Post by Anna » July 11th, 2019, 5:28 pm

I hope this is in the right section. I currently am starting work on a Final Fantasy inspired mashup and need help with porting it to a Playstation disc so I can play it on a PS1. I'm using RPG Maker, either VXA or MV, to create the graphics as my own programming skills are...nonexistant. For those that are not familiar with this program: https://www.rpgmakerweb.com/. Any help would be appreciated. I am not planning on selling this, but might be personalizing a few copies as gifts for friends. Thank you in advance.

paulm
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Re: project help.

Post by paulm » July 13th, 2019, 4:16 am

You'd either have to implement a new engine for PS1 that reads whatever RPG maker spits out or just create a new engine/formats from scratch. Or perhaps someone already has a similar engine you could use. Having this just work in a couple of clicks on PS1 isn't going to work I'm afraid :).

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Orion_
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Re: project help.

Post by Orion_ » July 13th, 2019, 9:53 pm

indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC.
I made an RPG myself for the PS1, it took me more than 1 year of work, working full time.
http://onorisoft.free.fr/retroshop/ps1.htm
And before you ask, no I won't give you the source code because you won't have the skill to do anything with it, it's not a tool like RPG maker is.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

mrhaboobi
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Re: project help.

Post by mrhaboobi » July 15th, 2019, 12:59 pm

Orion_ wrote:
July 13th, 2019, 9:53 pm
indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC.
I made an RPG myself for the PS1, it took me more than 1 year of work, working full time.
http://onorisoft.free.fr/retroshop/ps1.htm
And before you ask, no I won't give you the source code because you won't have the skill to do anything with it, it's not a tool like RPG maker is.
I bought your games but id really love to read about the dev process, how you started, etc etc. a making of type series of posts. would be an interesting read :)

ponlork
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Re: project help.

Post by ponlork » March 16th, 2020, 7:23 pm

I'm working on a RPG maker mod for the PS1. It's the 1997 game that was released in North America in 2000. I'm in the same boat as you, I don't know much about programming, but I dabble a bit in modding. So far I discovered that we can modify the character sprites, monster sprites, title screen art, seq bgm music, vag sound effects, item sprites, and we can even manipulate the dungeon samples to display our own image or to add our own map tiles. This would be great for visual novel style graphics where we can display a character portrait on screen.

here are some examples:
Pokemon Battle


Animated Sprite


Custom BGM
https://youtu.be/cM_t7_I0_30

It's even possible to modify the included sample game, though that would require a ton of work but it's possible. One thing that got me perplexed is figuring out how to change the RPG Maker title art. I am pretty sure the .tim is located in the TIM_BOOT.LPK file, but it appears to use some sort of compression. I'm guessing .lz? i have no idea. If anyone has a clue on how to extract and modify that then I'll pay you lol

But yeah all the tools are there to create a completely original game with it. There's even a sequel to RPG Maker that was only released in Japan. It's called RPG Tsukuru 4, the US version of RPG Maker is actually RPG Tsukuru 3. I plan on tinkering with the sequel later after i complete this project.

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