Competition #02 (Codeblast '13) - MeidoDemo-PSX

1st December 2012 - 1st June 2013
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LameGuy64
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Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by LameGuy64 » May 21st, 2013, 9:23 pm


Competition #02 - MeidoDemo-PSX

Username: LameGuy64
Project Title: MeidoDemo-PSX
Time to Complete: 1 week
SDK: Psy-Q
Genre: Intro/Demo
Latest Release: May 21, 2013
In Development: No
Initial Release Date: May 20, 2013
Last Date Updated: May 21, 2013
Controllers: 1
Players: 1
Memory Card: None
Languages: English
Burn and Play: Yes
Executable Included: No
Source Included: Yes

This is my little entry into the PSXDEV Codeblast '13 competition.
Its a simple demo to announce that I'am entering the PSX homebrew scene for the first time ever. All my future productions for the PSX will be under my 'Meido-Tek Productions' label...That's why this demo is called Meido Demo.

Hope you'll enjoy it :)...
- Lameguy64

Note: I recommend using ImgBurn when burning the image to a CD...And use pSX when running on an emulator so the CD audio tracks will play.

Image
http://www.youtube.com/watch?v=93Q-WRMECGQ

CUE + BIN: http://www.mediafire.com/download.php?algb2c2ofrggs9o
Source: http://www.mediafire.com/download.php?g9g590zbkhmdeoy
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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t0rxe
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by t0rxe » May 21st, 2013, 9:44 pm

Awesome. Voted :)
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by bizarro2011 » May 21st, 2013, 10:41 pm

Voted

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inc^lightforce
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by inc^lightforce » May 21st, 2013, 10:53 pm

me too. nicely done mate.

btw. thanks for the Greetings :)
i made a "Plasma Cracktro" for PS1 in the past too. (2001)

i'll refresh the code with a nice 3D object and publish the Demo later in here.
my coding page/ forum at:
http://aftermath-creations.net/

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LameGuy64
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by LameGuy64 » May 21st, 2013, 11:52 pm

inc^lightforce wrote:me too. nicely done mate.

btw. thanks for the Greetings :)
i made a "Plasma Cracktro" for PS1 in the past too. (2001)

i'll refresh the code with a nice 3D object and publish the Demo later in here.
Thanks! And you're welcome about the greets.
Do you have the link to your Plasma Cracktro from 2001? I'm interested to check it out.
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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inc^lightforce
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Joined: March 7th, 2013, 7:34 am
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PlayStation Model: Black
Skype: a5recordings
Location: Germany
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by inc^lightforce » May 22nd, 2013, 2:48 am

After i've seen your Demo i remembered of mine and i recode now a better Version with a 3D Object.

In the Cracktro i used not enough Colors and leave it simple.

this "plasma/ lava" i made with GsLine's but i see, it is not really the same like yours. In the next Days --> a new better Version will come :D
http://www.youtube.com/watch?v=2voGugtssNk

when i finished the new code, i publish the source :)
my coding page/ forum at:
http://aftermath-creations.net/

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Shadow
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by Shadow » June 8th, 2013, 5:04 pm

Vote bar removed for competition #02 end. This game had a total of 4 votes and came in first place (won).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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bizarro2011
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by bizarro2011 » June 10th, 2013, 10:18 pm

keep posting your projects.

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Shadow
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Post by Shadow » July 17th, 2013, 11:45 pm

Lameguy64's prizes have been posted!
Keep your PSX programming sharp because we will be hosting another competition with even better prizes soon ;)

*Update*
He has received them
Image
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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