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Competition #02 (Codeblast '13) - MeidoDemo-PSX

1st December 2012 - 1st June 2013

Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby LameGuy64 » May 21st, 2013, 9:23 pm



Competition #02 - MeidoDemo-PSX



Username: LameGuy64
Project Title: MeidoDemo-PSX
Time to Complete: 1 week
SDK: Psy-Q
Genre: Intro/Demo
Latest Release: May 21, 2013
In Development: No
Initial Release Date: May 20, 2013
Last Date Updated: May 21, 2013
Controllers: 1
Players: 1
Memory Card: None
Languages: English
Burn and Play: Yes
Executable Included: No
Source Included: Yes



This is my little entry into the PSXDEV Codeblast '13 competition.
Its a simple demo to announce that I'am entering the PSX homebrew scene for the first time ever. All my future productions for the PSX will be under my 'Meido-Tek Productions' label...That's why this demo is called Meido Demo.

Hope you'll enjoy it :)...
- Lameguy64

Note: I recommend using ImgBurn when burning the image to a CD...And use pSX when running on an emulator so the CD audio tracks will play.



Image




CUE + BIN: http://www.mediafire.com/download.php?algb2c2ofrggs9o
Source: http://www.mediafire.com/download.php?g9g590zbkhmdeoy
PSXSDK is for scrubs, PsyQ all the way!
One of the few competently skilled PSX homebrew developers in PSXDEV.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows 2000, Pentium III 933MHz, 256MB SDRAM, S3 Savage 4 32MB, Soundblaster Audigy, 3Com 10/100Mbit LAN (onboard), 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
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LameGuy64
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Posts: 206
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I am a: Hobbyist Game Developer
Motto: Commercial or not, play it!
PlayStation Model: H2000/7000
Skype: lameguy64

Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby t0rxe » May 21st, 2013, 9:44 pm

Awesome. Voted :)
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby bizarro2011 » May 21st, 2013, 10:41 pm

Voted
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby inc^lightforce » May 21st, 2013, 10:53 pm

me too. nicely done mate.

btw. thanks for the Greetings :)
i made a "Plasma Cracktro" for PS1 in the past too. (2001)

i'll refresh the code with a nice 3D object and publish the Demo later in here.
my coding page/ forum at:
http://aftermath-creations.net/
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby LameGuy64 » May 21st, 2013, 11:52 pm

inc^lightforce wrote:me too. nicely done mate.

btw. thanks for the Greetings :)
i made a "Plasma Cracktro" for PS1 in the past too. (2001)

i'll refresh the code with a nice 3D object and publish the Demo later in here.


Thanks! And you're welcome about the greets.
Do you have the link to your Plasma Cracktro from 2001? I'm interested to check it out.
PSXSDK is for scrubs, PsyQ all the way!
One of the few competently skilled PSX homebrew developers in PSXDEV.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows 2000, Pentium III 933MHz, 256MB SDRAM, S3 Savage 4 32MB, Soundblaster Audigy, 3Com 10/100Mbit LAN (onboard), 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
User avatar
LameGuy64
Psy-Q Enthusiast
Psy-Q Enthusiast
 
Posts: 206
Joined: 10th Apr 2013
Location: Philippines
I am a: Hobbyist Game Developer
Motto: Commercial or not, play it!
PlayStation Model: H2000/7000
Skype: lameguy64

Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby inc^lightforce » May 22nd, 2013, 2:48 am

After i've seen your Demo i remembered of mine and i recode now a better Version with a 3D Object.

In the Cracktro i used not enough Colors and leave it simple.

this "plasma/ lava" i made with GsLine's but i see, it is not really the same like yours. In the next Days --> a new better Version will come :D


when i finished the new code, i publish the source :)
my coding page/ forum at:
http://aftermath-creations.net/
User avatar
inc^lightforce
Psy-Q Enthusiast
Psy-Q Enthusiast
 
Posts: 145
Joined: 7th Mar 2013
Location: Germany
I am a: Programmer, Artist, Gamer
PlayStation Model: Black
Skype: a5recordings

Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby Shadow » June 8th, 2013, 5:04 pm

Vote bar removed for competition #02 end. This game had a total of 4 votes and came in first place (won).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby bizarro2011 » June 10th, 2013, 10:18 pm

keep posting your projects.
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Re: Competition #02 (Codeblast '13) - MeidoDemo-PSX

Postby Shadow » July 17th, 2013, 11:45 pm

Lameguy64's prizes have been posted!
Keep your PSX programming sharp because we will be hosting another competition with even better prizes soon ;)

*Update*
He has received them
Image
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.
User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
 
Posts: 1947
Joined: 31st Dec 2012
PlayStation Model: H2000/5502


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