Page 1 of 1

Mastering a PSX disc for unmodded consoles.

Posted: November 7th, 2014, 3:44 pm
by jowijo
I am aware of the futility of such a question, and have seen the general answer as "No. Never", but I am asking this from a slightly different angle. While it is imposable to burn a PSX disc with a consumer CD/DVD/BD burner, are there any devices out there than can be modified to do so? Say I were to make a game, and want to distribute it. How would I go about doing that using CDs? I recall companies way back when manufacturing discs that somehow booted on the PS1 without a I/O connector, or modded console.

Either way, any info here would be welcome.

Re: Mastering a PSX disc for unmodded consoles.

Posted: November 7th, 2014, 5:14 pm
by Shadow
Pay a disc replication company to create a blank glass master from a PSX CD-ROM with the SCEx wobble intact.
As far as I know, that's how DATEL did it.

Re: Mastering a PSX disc for unmodded consoles.

Posted: March 26th, 2018, 3:24 pm
by adcurtin
How were masters created for official games back in the day?

Is there any way that process could be replicated today to make a disc that could be played on unmodded consoles? Or is there a manual step between burning the master and getting the wobble on the final copies?

Or would I need special blank media? I saw something that mentioned mastering blanks.

Re: Mastering a PSX disc for unmodded consoles.

Posted: March 26th, 2018, 3:37 pm
by Shadow
They were pressed.

Yes, you can replicate it, but you'd need to ask the pressing company to replicate the security where the ATIP on the CD-R would exist from a pressed Sony disc.

Re: Mastering a PSX disc for unmodded consoles.

Posted: March 28th, 2018, 1:02 am
by CodeAsm
Not sure if its the best video, and he got comments on his "proposed solution". but for anyone intrested what this wobble means: https://www.youtube.com/watch?v=XUwSOfQ1D3c