Img not converting to ISO

General PSX CD Troubleshooting, PSX CD-ROM Mastering and Disc Creation
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rsomethin5
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Img not converting to ISO

Post by rsomethin5 » July 26th, 2021, 12:01 pm

Hello! I am starting out with psx development and I'm starting with hello world!

Now I'm following the "How do I master and make a bootable PlayStation 1 CD-ROM?" tutorial and I'm getting this error:

Code: Select all

Building HIWORLD.IMG...
Converting HIWORLD.IMG to HIWORLD.ISO

INTERRUPT 0DH, GENERAL PROTECTION FAULT          possible illegal address
error code = 0000
eax = 00003E00          esi = 000000C7          flags = 3246               ds = 017F
ebx = FACB0005          edi = 000000C0          eip = 0000350B          es = 01C7
ecx = 00000000          ebp = 00C09FFF          cs = 019F                   fs = 01AF
edx = 00000000          esp = 000000D2          ss = 017F                   gs = 0000
The HIWORLD CD-ROM Image was Created Successfully!

PSXLICENSE Version 1.0
Copyright (C) 2014-2015 PSXDEV.net 11/MARCH/2015.
Format.: PSXLICENSE [options] [image]
Error..: Invalid image.
Purpose: License a PlayStation binary image.
Options:
              /eu - European (PAL) license,
              /us - American (NTSC-U/C) license, or
              /jp - Japanese (NTSC-J) license.

Press any key to continue...
What can I do now?

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Shadow
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Post by Shadow » July 28th, 2021, 4:28 pm

Are you running an AMD processor? What version of Windows are you using??
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

rsomethin5
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Post by rsomethin5 » August 11th, 2021, 6:17 am

Iam running an intel processor on windows xp.

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Shadow
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Post by Shadow » August 11th, 2021, 7:00 pm

rsomethin5 wrote: August 11th, 2021, 6:17 am Iam running an intel processor on windows xp.
32-bit or 64-bit?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

rsomethin5
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Joined: May 27, 2021

Post by rsomethin5 » November 14th, 2021, 2:59 pm

Shadow wrote: August 11th, 2021, 7:00 pm
rsomethin5 wrote: August 11th, 2021, 6:17 am Iam running an intel processor on windows xp.
32-bit or 64-bit?
32 bit

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Post by Shadow » December 20th, 2021, 6:52 am

Hmm. Not sure why it's causing that exception to be honest. Might be related to virus protection software from blocking it.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Kyoril
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Post by Kyoril » May 22nd, 2022, 6:56 pm

I have the same issue. I too use WinXP 32 bit and I have no anti virus software running.

My guess is that the CPU is too new because it's an intel core i5 3570K. Unfortunately I don't have an older CPU yet.

Edit: With The Revenge of StripIso it worked! :)

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Shadow
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Post by Shadow » May 27th, 2022, 12:34 pm

Kyoril wrote: May 22nd, 2022, 6:56 pm My guess is that the CPU is too new because it's an intel core i5 3570K
Ah, that might be why. It's some sort of instruction issue.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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