How to build BIN/CUE image from PS-EXE

General PSX CD Troubleshooting, PSX CD-ROM Mastering and Disc Creation
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giulioz
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How to build BIN/CUE image from PS-EXE

Post by giulioz » October 25th, 2012, 12:11 am

Hi!
I'm tryng to use for emulator PSX because it has some debugging functions, but I can't make ISO or BIN/CUE images.
I've used PSX CD-GEN but the image won't boot and stuck in the playstation logo.

How I can properly make images from an EXE?

Thanks, Giulio.

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Shadow
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Post by Shadow » October 25th, 2012, 9:15 pm

You need to inject the license using a tool.
I recommend Loser's tool. There is a better one by Loser, but I will need to upload it (when I do, I will bump the topic).

Anyway, make your .BIN / .IMG and inject the license needed using the program below.
Loser's BootEdit 2.0: http://psxdev.net/forum/viewtopic.php?f=60&t=156
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

giulioz
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Post by giulioz » October 25th, 2012, 11:38 pm

Thanks but when I click Patch Cd Image it give the following error:
Image

Can you help me?
Thanks you a lot!

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Post by Shadow » January 2nd, 2013, 5:18 pm

You're missing SYSTEM.CNF. Learn how to make a 'SYSTEM.CNF' for PSX CD-ROM's here.
Learning how to master a PSX CD-ROM can be found here.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Jlammi
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Post by Jlammi » February 5th, 2022, 7:39 am

Shadow wrote: January 2nd, 2013, 5:18 pm You're missing SYSTEM.CNF. Learn how to make a 'SYSTEM.CNF' for PSX CD-ROM's here.
Learning how to master a PSX CD-ROM can be found here.
I would use this... if I was running a 32-bit system. *cries in 64-bit system*

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Post by Shadow » February 8th, 2022, 4:52 am

I use ntvdmx64 to run 32-bit on 64-bit. Works fine for all my PlayStation development stuff and it took me a while to find that hack. No idea why Microsoft doesn't use it. The only issue I've had with it I think was Sandbox mode under Windows 10, but I just disabled it and use a Virtual Machine if I need to test suspicious software anyway.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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