PSone Dev. Studio 2006

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Spipis
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PSone Dev. Studio 2006

Post by Spipis » June 4th, 2013, 11:42 pm

Something good for starters (like myself).
It's easy to use, compile and play with C!

More info and download here: http://digilander.libero.it/Bemipefe/psone_windev.html

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sofzilog
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Re: PSone Dev. Studio 2006

Post by sofzilog » October 1st, 2014, 4:30 am

Thank you so much!! :praise

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Shadow
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Re: PSone Dev. Studio 2006

Post by Shadow » October 1st, 2014, 3:05 pm

I've had this program on my HDD for a long time. It's nice someone attempted to make an IDE, but it's not very useful. I still recommend using Psy-Q directly with the 4.7 libs.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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Shendo
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Re: PSone Dev. Studio 2006

Post by Shendo » October 5th, 2014, 5:22 am

It's a great idea but lack of updates rendered it useless. Shame, if only it was developed further.
And it uses Blade's libs which need to be launched with PsyQ made application which defeats purpose of using open source libs...
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

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gwald
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Re: PSone Dev. Studio 2006

Post by gwald » June 15th, 2016, 2:14 pm

I haven't used the IDE.. yet
But what's more interesting is it has a free (to use, ie non Sony) Library called blade, which looks pretty advanced.
https://web.archive.org/web/20020120131 ... e.ip3.com/

Anyone know about it? is the source code available anywhere? :shrug

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Shadow
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Re: PSone Dev. Studio 2006

Post by Shadow » June 15th, 2016, 2:16 pm

gwald wrote:I haven't used the IDE.. yet
But what's more interesting is it has a free (to use, ie non Sony) Library called blade, which looks pretty advanced.
https://web.archive.org/web/20020120131 ... e.ip3.com/
Yes... Those are the Blade libs by Rob Whitney. They are very, very old and the software using them would only work on emulators. They would crash or do other strange things on real hardware. These libraries have not been maintained for years. Do not use them.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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gwald
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Re: PSone Dev. Studio 2006

Post by gwald » June 15th, 2016, 2:18 pm

Shadow wrote:
gwald wrote:I haven't used the IDE.. yet
But what's more interesting is it has a free (to use, ie non Sony) Library called blade, which looks pretty advanced.
https://web.archive.org/web/20020120131 ... e.ip3.com/
Yes... Those are the Blade libs by Rob Whitney. They are very, very old and the software using them would only work on emulators. They would crash or do other strange things on real hardware. These libraries have not been maintained for years. Do not use them.
Oh thanks, that's a shame, do you know if the code is available?

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Shadow
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Re: PSone Dev. Studio 2006

Post by Shadow » June 15th, 2016, 3:17 pm

gwald wrote:
Shadow wrote:
gwald wrote:I haven't used the IDE.. yet
But what's more interesting is it has a free (to use, ie non Sony) Library called blade, which looks pretty advanced.
https://web.archive.org/web/20020120131 ... e.ip3.com/
Yes... Those are the Blade libs by Rob Whitney. They are very, very old and the software using them would only work on emulators. They would crash or do other strange things on real hardware. These libraries have not been maintained for years. Do not use them.
Oh thanks, that's a shame, do you know if the code is available?
Nope. You'll have to track him down and ask if he still has it.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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