Calling all PSX Hardware Documentation.....
Posted: September 9th, 2013, 2:55 pm
Hello,
I am a student at Carnegie Mellon University in Pittsburgh. I found this website when doing research for my final digital design project course (see http://www.ece545.com/). This course asks student teams to build some large digital system over the course of a semester and our team decided to attempt to recreate the original Playstation (PSX) on a Xilinx Virtex-7 FPGA. As seen by the other projects from past semesters on the website, this challenge is like others done of this course (though a bit more ambitious).
Your website has a good number of resources and documentation on the technical details behind how the PSX works, but we are looking for more (any timing diagrams, bus protocol information or whatever) to help us better recreate the hardware of the PSX in Verilog. "Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask" has been a great resource but we still need to fill in some gaps.
Any and all info would help
Thanks!
I am a student at Carnegie Mellon University in Pittsburgh. I found this website when doing research for my final digital design project course (see http://www.ece545.com/). This course asks student teams to build some large digital system over the course of a semester and our team decided to attempt to recreate the original Playstation (PSX) on a Xilinx Virtex-7 FPGA. As seen by the other projects from past semesters on the website, this challenge is like others done of this course (though a bit more ambitious).
Your website has a good number of resources and documentation on the technical details behind how the PSX works, but we are looking for more (any timing diagrams, bus protocol information or whatever) to help us better recreate the hardware of the PSX in Verilog. "Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask" has been a great resource but we still need to fill in some gaps.
Any and all info would help
Thanks!