turning blender model to readable ps1 file format by psq tim/tmd

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Tylerpsx
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turning blender model to readable ps1 file format by psq tim/tmd

Post by Tylerpsx » November 8th, 2022, 1:21 pm

Hi all i have been developing a 3d fps zombie shooter and cant seem figure out a way to compile a model from blender to readably format for ps1/psy-q which is tmd and tim... if i sound stupid its because this is my 3rd week of development and im very new to the psx arctitecture ive only used to develop on x86 if anyone knows where i can find somthing that will help me get my model to ps1/psyq format that would be great.

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Shadow
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Post by Shadow » November 8th, 2022, 10:17 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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