Resident Evil 1.5

Miscellaneous and un-categorized content regarding the PlayStation 1
Post Reply
Spipis
Active PSXDEV User
Active PSXDEV User
Posts: 39
Joined: June 17th, 2012, 6:43 pm

Resident Evil 1.5

Post by Spipis » May 9th, 2013, 4:58 pm

:dance Good news for Resident Evil fans. Check the link:
http://theisozone.com/downloads/playsta ... t-evil-15/

:idea: And for those who don't know what Resident Evil 1.5 is:
http://residentevil.wikia.com/Biohazard_1.5
Last edited by Spipis on May 9th, 2013, 8:56 pm, edited 1 time in total.

User avatar
t0rxe
C Programming Expert
C Programming Expert
Posts: 140
Joined: December 19th, 2012, 8:08 pm
IRC: t0rxe
Motto: /\OX[]
PlayStation Model: SCPH-5502
Location: Australia

Re: Resident Evil 1.5

Post by t0rxe » May 10th, 2013, 2:10 pm

Thanks for posting this! Resident Evil is awesome, and playing 1.5 is very interesting compared to Resident Evil 2.
CAPCOM did a fantastic job on this. It's a shame they didn't release it because they would have put so many hours into development for it.

Direct DOWNLOAD link [39MB]: https://anonfiles.com/file/f81b503ee2c5 ... 50f7ea8fbb

Here is a screenshot of the save screen. I set it as my wallpaper on my desktop xD
I thought some other people may like it too. I will see if I can remaster it as a vector.

To acquire it, I dumped the VRAM and cut it out of the rendering area.
It seems as if CAPCOM was using a 320x240 VRAM buffer (NTSC) as below the rendering area they have placed the CLUT. This makes sense as the EXE is in NTSC mode anyway :P

The fonts and textures are either in 8-bit or 4-bit colour modes.
I did some snooping within the PS-EXE, but I didn't manage to find any images.
I did however manage to extract the XA sectors (CAPCOM start up chime sound effect).

Image
DUMP2.BMP
You do not have the required permissions to view the files attached to this post.
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest