What does VSync() do?
Posted: April 4th, 2017, 2:30 am
Hey, im trying to reverse a game and trying to figure out when something is written to a certain memory position. I've tried to setup breakpoints but no avail.
By stepping through the code i found out that it's written after calling that function, so what does it do?
By stepping through the code i found out that it's written after calling that function, so what does it do?