PSX Logo ASCII art for DOS

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Shadow
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PlayStation Model: H2000/5502

PSX Logo ASCII art for DOS

Post by Shadow » August 7th, 2012, 7:49 pm

I made it using Turbo C 3.0 on my Windows 98 PSX Development Computer :mrgreen:
Great to call it before starting Windows to add a little more profession to your development system.
No viruses, no worms, no nothing. Just ASCII art at its finest. Press any key to close the application.
If you want me to edit it for custom use (EG: no any key to exit) then let me know.

SCREENSHOT:
Image
psx_ascii.bmp
DOWNLOAD:
PSX_ASCII.EXE
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Mdrb
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Joined: July 18th, 2012, 9:43 pm

Re: PSX Logo ASCII art for DOS

Post by Mdrb » September 8th, 2012, 9:17 pm

Great! I've added it to my psx dev startup batch (which sets all my psxdev environment vars, because I can't add them to my path,otherwise CBuilder doesn't use the right compiler :?).

Could it be possible to add two command line options, one to doesn't have to press a key to quit, and another one to doesn't clear the output before drawing the ascii art ?

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Shadow
Admin / PSXDEV
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Posts: 2296
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSX Logo ASCII art for DOS

Post by Shadow » September 8th, 2012, 10:10 pm

Thanks! It does make the startup of Windows 98 quite cool :)
Sure. I can program that in for you. Give me a few minutes and I will reply.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2296
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSX Logo ASCII art for DOS

Post by Shadow » September 18th, 2012, 2:24 pm

Sorry for the late reply. So much for a few minutes. lol.
Anyway, here you go. If you want another customized one, let me know.

NO SCREEN CLEAR WITH ANY KEY EXIT:
PSX_ASCII_NOCLR.EXE
SLEEP FOR 7 SECONDS WITH SCREEN CLEAR:
PSX_ASCII_SLP7.EXE
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Mdrb
Curious PSXDEV User
Curious PSXDEV User
Posts: 15
Joined: July 18th, 2012, 9:43 pm

Re: PSX Logo ASCII art for DOS

Post by Mdrb » September 20th, 2012, 9:44 pm

lol, no pb ;)
Many thanks, it's perfect like that.

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