PSX Logo ASCII art for DOS

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Shadow
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Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

PSX Logo ASCII art for DOS

Post by Shadow » August 7th, 2012, 7:49 pm

I made it using Turbo C 3.0 on my Windows 98 PSX Development Computer :mrgreen:
Great to call it before starting Windows to add a little more profession to your development system.
No viruses, no worms, no nothing. Just ASCII art at its finest. Press any key to close the application.
If you want me to edit it for custom use (EG: no any key to exit) then let me know.

SCREENSHOT:
Image
psx_ascii.bmp
PSX ASCII DOS EXECUTABLE SCREENSHOT
(601.66 KiB) Downloaded 150 times
DOWNLOAD:
PSX_ASCII.EXE
PSX ASCII DOS EXECUTABLE FILE
(13.54 KiB) Downloaded 342 times
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

Mdrb
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Curious PSXDEV User
Posts: 15
Joined: July 18th, 2012, 9:43 pm

Re: PSX Logo ASCII art for DOS

Post by Mdrb » September 8th, 2012, 9:17 pm

Great! I've added it to my psx dev startup batch (which sets all my psxdev environment vars, because I can't add them to my path,otherwise CBuilder doesn't use the right compiler :?).

Could it be possible to add two command line options, one to doesn't have to press a key to quit, and another one to doesn't clear the output before drawing the ascii art ?

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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2233
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSX Logo ASCII art for DOS

Post by Shadow » September 8th, 2012, 10:10 pm

Thanks! It does make the startup of Windows 98 quite cool :)
Sure. I can program that in for you. Give me a few minutes and I will reply.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2233
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: PSX Logo ASCII art for DOS

Post by Shadow » September 18th, 2012, 2:24 pm

Sorry for the late reply. So much for a few minutes. lol.
Anyway, here you go. If you want another customized one, let me know.

NO SCREEN CLEAR WITH ANY KEY EXIT:
PSX_ASCII_NOCLR.EXE
PSX ASCII - No Screen Clear
(13.46 KiB) Downloaded 311 times
SLEEP FOR 7 SECONDS WITH SCREEN CLEAR:
PSX_ASCII_SLP7.EXE
PSX ASCII - Sleep for 7 seconds
(13.43 KiB) Downloaded 241 times
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

Mdrb
Curious PSXDEV User
Curious PSXDEV User
Posts: 15
Joined: July 18th, 2012, 9:43 pm

Re: PSX Logo ASCII art for DOS

Post by Mdrb » September 20th, 2012, 9:44 pm

lol, no pb ;)
Many thanks, it's perfect like that.

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