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SOS to convert the AR code so that it works under caetla

Posted: November 1st, 2017, 10:43 pm
by lyokopsx
Hello everyone

is there a solution to convert the AR code under the caetla clone

And thank you in advance

Re: SOS to convert the AR code so that it works under caetla

Posted: November 2nd, 2017, 2:33 pm
by Administrator
The AR code is just raw machine binary code. It will work and boot on any ROM chip on the PSX bus, but of course, the PC interface won't work because it's missing the PAL chip.

Re: SOS to convert the AR code so that it works under caetla

Posted: November 2nd, 2017, 10:55 pm
by lyokopsx
thank you in advance

but it does not work at home under the game ff9 and a teacher told me that I have to convert these code so that it works on the caetla clone port parallel

I ask him how but no repency for the moment

And thank you in advance

Re: SOS to convert the AR code so that it works under caetla

Posted: November 2nd, 2017, 11:36 pm
by CodeAsm
You mean you have trouble getting Action replay cheat codes to work a caetla card?
I never tried those codes but is there maybe some gameshark <> actionreplay conversion required? actualy, dont think so, after I read: https://gaming.stackexchange.com/questi ... codes-work ...

I cant seem to find a difference in how they work: http://wescastro.com/codetwink/cheats.c ... efault.htm seem to be for gameshark or action replay? are you using the right code for the right version of the game? PAL codes for pal game, US codes for US game ;)

Re: SOS to convert the AR code so that it works under caetla

Posted: November 4th, 2017, 12:46 am
by lyokopsx
thank you in advance
CodeAsm wrote:You mean you have trouble getting Action replay cheat codes to work a caetla card?
yes
CodeAsm wrote: are you using the right code for the right version of the game? PAL codes for US game; US codes;
these code functions under the last version of gamechark psx and also under psx emulation cheater