Psy-Q on x64 system? [Arch Linux/Windows 8.1]

General help for the PSY-Q SDK, such as setting the SDK up, compiling correctly, linking and debugging
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jowijo
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Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Post by jowijo » September 10th, 2014, 7:28 am

I am looking to give PlayStation development a go, and try out PsyQ. I have some experience with XNA (C#), Android (Java), as well as some assembly (exclusively the for 65C816 of the SNES); so I am fiarly confident I will be fine once I get the toolchain up and running.

However, that is where the problem begins. Tutorials I have come across are ether outdated, require a VM, or don't address a 64-bit Linux or Windows system. I have 2 SSDs, one with Arch Linux x64, and Windows 8.1 Pro x64. Having seen the PSIO, and getting way too excited for my own good, I am fine with either a Linux, or Windows-based solution.

Any pointers or assistance is appreciated. :D

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Orion_
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Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Post by Orion_ » September 11th, 2014, 12:54 am

I made a tutorial on how to develop on Windows 7 64bits, see the link below (in my signature)
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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jowijo
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Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Post by jowijo » September 11th, 2014, 11:21 am

Orion_ wrote:I made a tutorial on how to develop on Windows 7 64bits, see the link below (in my signature)
Thanks for the guide. I'll post if I get it running.

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jowijo
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Want to Find: Development tools.
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Location: Cascadia

Re: Psy-Q on x64 system? [Arch Linux/Windows 8.1]

Post by jowijo » September 12th, 2014, 4:24 pm

Alright, got psyq up and going mostly. Though I am curious on one more thing: Is it possible to get it to work with Visual Studio [Express] 2013? I use Notepad++ and cmd and, while I'm used to that, I would like to use a proper IDE as this isn't a web language, or ASM. :)

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