Reasonable range for world coordinates? VECTOR?
Posted: February 20th, 2023, 10:12 am
As I understand it, SVECTOR is used for local/object coordinates, and I assume a reasonable range for those might be something like -ONE to ONE.
But what about world coordinates? It looks like VECTOR is the type for those, allowing a larger range, but what is a reasonable range for world coordinates before doing camera transformations, etc.?
If someone has expected ranges for each coordinate system in the chain from local to screen, that would be really helpful! Thank you!
But what about world coordinates? It looks like VECTOR is the type for those, allowing a larger range, but what is a reasonable range for world coordinates before doing camera transformations, etc.?
If someone has expected ranges for each coordinate system in the chain from local to screen, that would be really helpful! Thank you!