Sound Conversion...

Audio and Music (Sound Processing Unit) based area of development, including VAB, XA, etc
Post Reply
User avatar
SCPH-1002
Curious PSXDEV User
Curious PSXDEV User
Posts: 25
Joined: Apr 09, 2013

Sound Conversion...

Post by SCPH-1002 » March 24th, 2016, 9:53 am

I had many soundfiles (.wav) from the game Sould Blade.
These files was converted in the wrong bit or sample-rate
because they way to fast and high pitched. The root of the
evil is, that they all in different wrong bit/samplerates
and a correction in the PlayStation sound specificated format
result not really what it should.

Is anyone known a psx sound tool which is able to detect
current rates and brings all files to the right way?

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » March 24th, 2016, 11:25 pm

Use 'PSound' and manually find the right pitch.
If you need the Win32 EXE, just let me know and I'll put it up.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
SCPH-1002
Curious PSXDEV User
Curious PSXDEV User
Posts: 25
Joined: Apr 09, 2013

Post by SCPH-1002 » March 25th, 2016, 1:44 am

Hye Shadow,

PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.

Thanks for the lead

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests