Sound Conversion...

Audio and Music (Sound Processing Unit) based area of development, including VAB, XA, etc
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SCPH-1002
Curious PSXDEV User
Curious PSXDEV User
Posts: 20
Joined: April 9th, 2013, 4:52 pm

Sound Conversion...

Post by SCPH-1002 » March 24th, 2016, 9:53 am

I had many soundfiles (.wav) from the game Sould Blade.
These files was converted in the wrong bit or sample-rate
because they way to fast and high pitched. The root of the
evil is, that they all in different wrong bit/samplerates
and a correction in the PlayStation sound specificated format
result not really what it should.

Is anyone known a psx sound tool which is able to detect
current rates and brings all files to the right way?

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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2233
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Sound Conversion...

Post by Shadow » March 24th, 2016, 11:25 pm

Use 'PSound' and manually find the right pitch.
If you need the Win32 EXE, just let me know and I'll put it up.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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SCPH-1002
Curious PSXDEV User
Curious PSXDEV User
Posts: 20
Joined: April 9th, 2013, 4:52 pm

Re: Sound Conversion...

Post by SCPH-1002 » March 25th, 2016, 1:44 am

Hye Shadow,

PSound was a good tip and it works at least for the first 20 files if I use the bitrate force method.
Bye the way, asking for a tool which I had for long time allready on the hdd remembers me to
make a spring-cleaning in the base.

Thanks for the lead

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