getting MIDIs to play on psx
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Verified
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getting MIDIs to play on psx
I'm experimenting a little with SEQ format, trying to play a few midis... converting them is a piece of cake(SMF2SEQ), the troublesome part is creating a proper .VAB sound bank for the seq to be played properly. Does anyone have a clue about this?
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Shadow Verified
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Try using VABTOOL.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Verified
- Extreme PSXDEV User
- Posts: 131
- Joined: Jul 17, 2013
I've tried it already but didn't find any option to import VAG samples. I'm messing with Awave Studio(kudos to ughman for suggesting that) and made a .vab out of FMOD's soundfont, although I just can't get it to work properly in any way(wrong/desynch'd instruments being played and whatnot when using the whole vab, while importing only the instruments played by the testing midi i'm using results in tick noises). The fact there seems to be no documentation available about this doesn't help either
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