Waiting function
Posted: March 31st, 2016, 4:38 am
So, I'm doing a homebrew game using the PSY-Q SDK.
Is there a way to wait (sleep) for some time, without using the VSync way?
I want to have frames that are redrawing in a while loop, and in the meantime wait for a period of time and jump to another part of the program, since VSync won't work, because the frames won't redraw anymore during the VSync function.
Thanks.
Is there a way to wait (sleep) for some time, without using the VSync way?
I want to have frames that are redrawing in a while loop, and in the meantime wait for a period of time and jump to another part of the program, since VSync won't work, because the frames won't redraw anymore during the VSync function.
Thanks.