I have Ripped lots of TMD files and view/edit in graphic programs such as 3DS and Milkshape3D. However, when i tried to save as or export the material i edit, i cant see any TMD extension. Because i will import TMD file to PSX iso to change sime places or boot screen
If i summarize, i need .xxx to TMD convertor (where xxx can be jpeg, bmp or 3ds etc.....)
I googled every site but i could not find a program or tool which converts graphic file to TMD....
Someone help please......
TMD File Export or Save as
-
Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Ages ago I made a video showing how to do this. I deleted it because I didn't do it right.
I also had some links to useful old websites, but they are all dead and not on the Internet Archive. I should have backed them up
Here is an old photo I took of the processes you need to do:
I also had some links to useful old websites, but they are all dead and not on the Internet Archive. I should have backed them up
Here is an old photo I took of the processes you need to do:
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- bizarro2011
- Serious PSXDEV User
- Posts: 118
- Joined: Mar 27, 2012
- Location: Brazil
TMD
To create the DXF (Milkshape or compatible).
Creates the RSD with dxf2rsd or Metasequoia (suggested).
Add colors and textures (TIM) with rsdtool.
Create the TMD with (rsdlink)
Example
1)) caixa.dxf - was created with MilkShape.
2)) c: \ psx \ test> dxf2rsd caixa.dxf ==> caixa.rsd is created.
3)) Opens with caixa.rsd rsdtols adds color and texture and saves.
4)) c: \ psx \ test> rsdlink caixa.tmd caixa.rsd ==> caixa.tmd is created
To create the DXF (Milkshape or compatible).
Creates the RSD with dxf2rsd or Metasequoia (suggested).
Add colors and textures (TIM) with rsdtool.
Create the TMD with (rsdlink)
Example
1)) caixa.dxf - was created with MilkShape.
2)) c: \ psx \ test> dxf2rsd caixa.dxf ==> caixa.rsd is created.
3)) Opens with caixa.rsd rsdtols adds color and texture and saves.
4)) c: \ psx \ test> rsdlink caixa.tmd caixa.rsd ==> caixa.tmd is created
Last edited by bizarro2011 on September 16th, 2014, 10:25 pm, edited 1 time in total.
-
Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Oh, by the way, I found the link I was after!
http://www.psxdev.net/forum/viewtopic.php?f=51&t=159
http://www.psxdev.net/forum/viewtopic.php?f=51&t=158
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
-
Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
maybe this might help http://www.psxdev.net/forum/viewtopic.php?f=60&t=757
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
-
Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
I've had RSD Animator for a few years now, as well as several other tools. I'll screenshot my Windows 98 PSX development machine sometime so you can see all the software I have.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
-
Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
and why not sharing them to help other developers ?
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
-
Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
And why don't you share your disc? Oh wait. It's "illegal" apparently...Orion_ wrote:and why not sharing them to help other developers ?
All jokes aside, yeah, when I have time I will try to get some programs up.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Who is online
Users browsing this forum: No registered users and 5 guests