TMD File Export or Save as

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
Post Reply
cosi
Interested PSXDEV User
Interested PSXDEV User
Posts: 5
Joined: January 24th, 2014, 12:13 am

TMD File Export or Save as

Post by cosi » September 7th, 2014, 10:43 am

I have Ripped lots of TMD files and view/edit in graphic programs such as 3DS and Milkshape3D. However, when i tried to save as or export the material i edit, i cant see any TMD extension. Because i will import TMD file to PSX iso to change sime places or boot screen

If i summarize, i need .xxx to TMD convertor (where xxx can be jpeg, bmp or 3ds etc.....)

I googled every site but i could not find a program or tool which converts graphic file to TMD....

Someone help please......

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2269
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: TMD File Export or Save as

Post by Shadow » September 16th, 2014, 1:23 am

Ages ago I made a video showing how to do this. I deleted it because I didn't do it right.
I also had some links to useful old websites, but they are all dead and not on the Internet Archive. I should have backed them up :crying

Here is an old photo I took of the processes you need to do:
Image
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
bizarro2011
Serious PSXDEV User
Serious PSXDEV User
Posts: 118
Joined: March 27th, 2012, 9:09 pm
Skype: abernardo2011
Location: Brazil

Re: TMD File Export or Save as

Post by bizarro2011 » September 16th, 2014, 5:13 am

TMD

To create the DXF (Milkshape or compatible).
Creates the RSD with dxf2rsd or Metasequoia (suggested).
Add colors and textures (TIM) with rsdtool.
Create the TMD with (rsdlink)

Example

1)) caixa.dxf - was created with MilkShape.

2)) c: \ psx \ test> dxf2rsd caixa.dxf ==> caixa.rsd is created.

3)) Opens with caixa.rsd rsdtols adds color and texture and saves.

4)) c: \ psx \ test> rsdlink caixa.tmd caixa.rsd ==> caixa.tmd is created
Last edited by bizarro2011 on September 16th, 2014, 10:25 pm, edited 1 time in total.

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2269
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: TMD File Export or Save as

Post by Shadow » October 21st, 2014, 6:35 pm

:goodpost

Oh, by the way, I found the link I was after!
viewtopic.php?f=51&t=159
viewtopic.php?f=51&t=158
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Orion_
Legendary Programmer
Legendary Programmer
Posts: 228
Joined: August 13th, 2012, 2:48 am
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Re: TMD File Export or Save as

Post by Orion_ » August 5th, 2015, 3:04 am

maybe this might help viewtopic.php?f=60&t=757
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2269
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: TMD File Export or Save as

Post by Shadow » August 5th, 2015, 8:21 pm

I've had RSD Animator for a few years now, as well as several other tools. I'll screenshot my Windows 98 PSX development machine sometime so you can see all the software I have.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Orion_
Legendary Programmer
Legendary Programmer
Posts: 228
Joined: August 13th, 2012, 2:48 am
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Re: TMD File Export or Save as

Post by Orion_ » August 6th, 2015, 7:11 pm

and why not sharing them to help other developers ?
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2269
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: TMD File Export or Save as

Post by Shadow » August 6th, 2015, 8:22 pm

Orion_ wrote:and why not sharing them to help other developers ?
And why don't you share your disc? Oh wait. It's "illegal" apparently... :roll:
All jokes aside, yeah, when I have time I will try to get some programs up.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest