Problem with .Tim files

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
Post Reply
User avatar
wildmonkeydan
Interested PSXDEV User
Interested PSXDEV User
Posts: 7
Joined: Mar 03, 2021
I am a: Programmer, Artist
PlayStation Model: SCPH-5501

Problem with .Tim files

Post by wildmonkeydan » June 5th, 2021, 8:03 am

I have 3 images I have put in the first available area that isn't the frame buffer, all 4 bit with cluts in the bottom right. The first .Tim draws correctly, whilst the others draw with a 2 pixel wide bar, containing the two most used colours in the image, that stretches the height of the image (the images are different lengths but the bar is always as high as the images length). I can't be the clut and the original image doesn't contain this bar. If it makes any difference, I'm using black as transparency.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests