How to load RSD Files

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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Koop the Koopa
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How to load RSD Files

Post by Koop the Koopa » December 1st, 2020, 7:05 am

Hello, I'm trying to find an answer of loading RSD Model files but couldn't find any.
Is there a way to load RSD Files in C?

The RSD File I made uses 1 TIM File and it's a square (Which is a simple crate model)

Answers are appreciated :D

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Shadow
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Post by Shadow » December 10th, 2020, 10:16 pm

To load RSD you'll need to write some C code for the PlayStation to handle it. What the PSX does support is TMD which is converted from RSD. If I recall, TMD is just the object data from the RSD data, so it should be possible to do this in C on the PSX quite easily once you figure out the file offsets.
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