What the green and brown banks in TIMTOOL?

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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t0rxe
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What the green and brown banks in TIMTOOL?

Post by t0rxe » December 9th, 2012, 6:48 pm

What are the green and brown bank sections for in the TIMTOOL for? I believe they are the buffers, but what for??

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Post by Type 79 » December 9th, 2012, 10:07 pm

I think that's the area where stuff is drawn to display.
So you cannot use that area to store any textures, as they get overwriten.
If you change display resolution you can see that size of those areas changes also.
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Post by t0rxe » December 9th, 2012, 11:32 pm

Thanks Type 79!
I eventually found the PDF in the Psy-Q DOC's folder that explains it very well :>
They will only get overwritten if you use double buffering I believe.
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