help project FF9 under Psy-Q SDK

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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RetroPsx
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help project FF9 under Psy-Q SDK

Post by RetroPsx » November 9th, 2018, 1:58 am

Hello everyone

here I want information about the 3d engine of the "Psy-Q SDK" to recreate his games "FF9 personalize"

for 3d models I finally rip it and I saw in this topic how to convert them

http://www.psxdev.net/forum/viewtopic.php?f=51&t=658

I also have the texture already ready but can I convert them to tim is what the resolution of the texture is compatible?

here I want to know where is the 3d engine in this sdk ?

and what are the necessary abilities to create are 3d games PSX ?

and what are the steps to follow? and what should you type in code line for this kind of 3d project ?

and what is the programming language to learn because it is the first faith that I learn to code ?

and can I just link this sdk with unity 3d ?

And thank you in advance

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Post by Orion_ » November 9th, 2018, 4:05 am

the Psy-Q doesn't have a 3D Engine, it can show basic 3D models with TMD.
Each game studio had to make their own game engine.
if you don't know how to code, forget about 3D, or FF9, you really believe that you, a beginner, can compete with a team of 100 competent peoples that worked for years to make FF9 ?
seriously ...
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Post by RetroPsx » November 9th, 2018, 10:50 pm

Thank you for your support

1- so is there another SDK in this site could develop what I just posted or another referance of devlopement PSX in another site ?

2- so it's worth it I was trying to learn to code but what is the programming language that you advise me to learn ? and what programming language uses these "devkit" "Psy-Q SDK" that are iclu in this site etc. ???.

3- you told me that I must forget FF9 and 3D is that the SDKs of this site do not have a 3D engine? in this link it says the opposite

http://www.psxdev.net/forum/viewtopic.php?f=62&t=1471

you can explain to me what 3D does in this site ?

4- and these SDKs that exists in this forum what exactly are these features? are the kind of debugging like "Mclanch" "Xplorer fx" Caetla "ect ...

And thank you in advance

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Post by Shadow » November 10th, 2018, 8:15 pm

1) No.
2) C.
3) LameGuy used the Psy-Q libraries and made his own engine.
4) Full symbol debugging with development kits and basic printf debugging on regular systems via CAETLA.

And thank you in advance.
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Post by RetroPsx » November 10th, 2018, 11:16 pm

1- thank you for the information
Shadow wrote: November 10th, 2018, 8:15 pm 2) C.
C or C++ or C# ?
Shadow wrote: November 10th, 2018, 8:15 pm 3) LameGuy used the Psy-Q libraries and made his own engine.
this 3d engine that is its developer LameGuy can manage my project FF9 in 3D "something basic" = (to move "3D models" of characters in the 3D environment with the PSX controller key)

and what is its limitation as a 3d engine ?

and this engine uses the same programming language of the SDK ?

4-thank you for the information

And thank you in advance.

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Post by Orion_ » November 11th, 2018, 1:29 am

C or C++ only

You should contact LameGuy64 for any question related to HIS engine.
btw, I don't think his engine is available to public.
but you can try this open source psx 3D engine https://github.com/Kannagi/LMP3D
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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Post by RetroPsx » November 12th, 2018, 4:36 am

I thank you very much for your help

1- does this engine belong to a member of psxdev? (or was developed with the SDK of this site ? )

where is his subject here in this forum ?

2- Is there any explanation or tutorial for this PSX engine?

and is there a link with this forum?

And thank you in advance

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