How to make your own TMD for BootEdit

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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Shadow
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PlayStation Model: H2000/5502

How to make your own TMD for BootEdit

Post by Shadow » October 4th, 2012, 11:09 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
Posts: 256
Joined: September 18th, 2013, 8:44 am
I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
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Re: How to make your own TMD for BootEdit

Post by gwald » February 2nd, 2016, 9:08 am


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