How to make your own TMD for BootEdit

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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Shadow
Admin / PSXDEV
Admin / PSXDEV
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Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

How to make your own TMD for BootEdit

Post by Shadow » October 4th, 2012, 11:09 pm

Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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gwald
1997 Yaroze Enthusiast
1997 Yaroze Enthusiast
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I am a: programmer/DBA
PlayStation Model: Net Yaroze
Location: Australia
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Re: How to make your own TMD for BootEdit

Post by gwald » February 2nd, 2016, 9:08 am


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