[HELP]Graphic library of PS1

Graphic based area of development (Graphics Processing Unit), including the Geometry Transform Engine (GTE), TIM, STR (MDEC), etc.
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JPRodrigeus
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[HELP]Graphic library of PS1

Post by JPRodrigeus » May 10th, 2017, 4:09 am

Hello, I'm doing a graphic architects job and I've been researching PS1, but I can not find anything about graphic libraries, can anyone tell me if Sony, at the time, has made available a library and which is used today?

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Shadow
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Post by Shadow » May 10th, 2017, 11:18 am

Read the Library Reference PDF in the SDK, and no, it was never released. It's all propriety code that's been pre-compiled. Anything custom needs to be hand written from scratch in assembler.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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