Yaroze Tutorial in spanish magazine (SuperJuegos)
Posted: December 10th, 2020, 4:44 am
This was taken from archive.org and I remember reading by the publication date while eating a bollycao (full nostalgia)
https://anonfiles.com/j6a7s6xdpe/Tutori ... rJuegos_7z
It's compressed because it's the individual pages as jpg files. Felt too lazy to assemble a pdf.
It was never finished, just dissapeared out of thin air withouth a single word about it. You can figure out the reason: such a tutorial was not feasible in a 2 to 4 pages section in a monthly printed magazine, it required a dedicated magazine which never happened or the US-Only PlayStation Underground CD Magazine digital format.
This is just for preservation purposes, it really doesn't cover anything unknown and there's more complete tutorials avaliable in the MetroWerks CodeWarrior CDs and the archived Yaroze websites.
But it could be interesting to read a basic introduction with another words and workflow, specially for spanish readers.
Anyway, here's a basic index for you to know or in case you are suspicious about the attached download and want to get the thing by yourself:
[Format: Issue. Topics]
#61 Getting started, Tools(I), sample: "Hi,World!"
#62 Tools(II), C lesson
#63 VRAM, C lesson
#64 C lesson
#65 C lesson, Gamepad(I)
#66 Yaroze Euro Demo CD review (bulk content)
#67 section unavaliable
#68 section unavaliable
#69 (January'98!) Gamepad(II), sample: Pong (I) (in this issue they also states they had a "few months vacations" from the tutorial and that they are experiencing some problems with it. It also subtly warns about a near magazine sections rearrangement and announce the dropping of the C lessons to focus in Yaroze. They were enthusiast young kids, that's for sure)
#70 Functions, sample: Pong (II)
#71 section unavaliable
#72 Yaroze JP Demo CD Review (more bulk content. section in agony)
#73 Sprites management (promise of further details and sadly end of history)
I got until issue 81, January 1999. Times were changing, Dreamcast and Virtua Fighter 4 was a reality thus the new console generation... NetYaroze times content and another section dedicated to Amiga disappeared from the magazine and slowly also from the scene. At least in Spain.
Hmm... I wonder if there was something similar and with different ending in another publication of the same years.
Candidates: EDGE, OPM, PlayStation Underground, Dengeki PlayStation, Weekly Famitsu...
But not going to dive in... I had a really bad nightmare concernig this. Moreover, we already have plenty of info to get us quick started.
https://anonfiles.com/j6a7s6xdpe/Tutori ... rJuegos_7z
It's compressed because it's the individual pages as jpg files. Felt too lazy to assemble a pdf.
It was never finished, just dissapeared out of thin air withouth a single word about it. You can figure out the reason: such a tutorial was not feasible in a 2 to 4 pages section in a monthly printed magazine, it required a dedicated magazine which never happened or the US-Only PlayStation Underground CD Magazine digital format.
This is just for preservation purposes, it really doesn't cover anything unknown and there's more complete tutorials avaliable in the MetroWerks CodeWarrior CDs and the archived Yaroze websites.
But it could be interesting to read a basic introduction with another words and workflow, specially for spanish readers.
Anyway, here's a basic index for you to know or in case you are suspicious about the attached download and want to get the thing by yourself:
[Format: Issue. Topics]
#61 Getting started, Tools(I), sample: "Hi,World!"
#62 Tools(II), C lesson
#63 VRAM, C lesson
#64 C lesson
#65 C lesson, Gamepad(I)
#66 Yaroze Euro Demo CD review (bulk content)
#67 section unavaliable
#68 section unavaliable
#69 (January'98!) Gamepad(II), sample: Pong (I) (in this issue they also states they had a "few months vacations" from the tutorial and that they are experiencing some problems with it. It also subtly warns about a near magazine sections rearrangement and announce the dropping of the C lessons to focus in Yaroze. They were enthusiast young kids, that's for sure)
#70 Functions, sample: Pong (II)
#71 section unavaliable
#72 Yaroze JP Demo CD Review (more bulk content. section in agony)
#73 Sprites management (promise of further details and sadly end of history)
I got until issue 81, January 1999. Times were changing, Dreamcast and Virtua Fighter 4 was a reality thus the new console generation... NetYaroze times content and another section dedicated to Amiga disappeared from the magazine and slowly also from the scene. At least in Spain.
Hmm... I wonder if there was something similar and with different ending in another publication of the same years.
Candidates: EDGE, OPM, PlayStation Underground, Dengeki PlayStation, Weekly Famitsu...
But not going to dive in... I had a really bad nightmare concernig this. Moreover, we already have plenty of info to get us quick started.