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Creating PSX Trainer
Posted: June 11th, 2015, 8:37 pm
by Dedok179
Hello everyone!.Guys,who knows where to find source PSX trainer on C or assembler?I'm concerned about any information in this regard.
Re: Creating PSX Trainer
Posted: June 25th, 2015, 12:00 am
by Administrator
Yeah, here is one I got from Inc^Lightforce. I never got around to messing with it so don't ask me how to compile it.
Re: Creating PSX Trainer
Posted: November 25th, 2015, 12:52 am
by inc^lightforce
i can help out

ask me
a lil light in the dark:
this was our Trainer for: Alien Resurrection
magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay)
and so on.
attached files: compiled trainer and screenshot
PS: source code available, ask me too

Re: Creating PSX Trainer
Posted: January 20th, 2016, 3:18 am
by sickle
Awesome, thanks for sharing that ^^
I never realsed trainers worked like that... always assumed it was either:
-the trainer loaded the .EXE into memory, patched it then jumped to the regular start address
or
-trainer installed an address hook *on* the address hook address, so when the game installed its own (or cleared it), it would jump to your own code, do some stuff and then to the address the game had set.
Curious now to see if that last idea actually works...
Re: Creating PSX Trainer
Posted: January 24th, 2016, 5:28 am
by inc^lightforce
Curious now to see if that last idea actually works...
have a look into my source (COMPLETE.ZIP). posted above

Re: Creating PSX Trainer
Posted: January 24th, 2016, 1:18 pm
by sickle
I did lol, it's totally not how I thought trainers worked!
Re: Creating PSX Trainer
Posted: March 6th, 2016, 7:51 am
by Dedok179
I have a question.How are you connecting the Trainer and the main executable file?
Re: Creating PSX Trainer
Posted: March 8th, 2016, 7:36 am
by inc^lightforce
with coding
lets talk about
Re: Creating PSX Trainer
Posted: July 4th, 2020, 7:21 am
by inc^lightforce
Re: Creating PSX Trainer
Posted: November 10th, 2022, 8:25 am
by Gsscc
Can anyone help me how do I edit the FONT1.OBJ file of the PSX trainer?
Re: Creating PSX Trainer
Posted: December 26th, 2022, 1:21 pm
by inc^lightforce
Gsscc wrote: November 10th, 2022, 8:25 am
Can anyone help me how do I edit the FONT1.OBJ file of the PSX trainer?
the font1.obj was originally a picture, a bmp picture that contain all letters.
if you wanna use another font, you can use another bmp font image.
load it into timtool and save as *.tim (set black = transparent)
now convert your font.tim to font.c to font.o
the font.o file is now ready to use in your batch, in the demo