Creating PSX Trainer
- Dedok179
- Active PSXDEV User
- Posts: 61
- Joined: June 11th, 2015, 7:23 pm
- I am a: Programmer, Developer.
- PlayStation Model: SCPH-5502
- Location: Tula,RU
Creating PSX Trainer
Hello everyone!.Guys,who knows where to find source PSX trainer on C or assembler?I'm concerned about any information in this regard.
- Shadow
- Admin / PSXDEV
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- PlayStation Model: H2000/5502
Re: Creating PSX Trainer
Yeah, here is one I got from Inc^Lightforce. I never got around to messing with it so don't ask me how to compile it.
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- inc^lightforce
- Psy-Q Enthusiast
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Re: Creating PSX Trainer
i can help out 
ask me
a lil light in the dark:
this was our Trainer for: Alien Resurrection
magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay)
and so on.
attached files: compiled trainer and screenshot
PS: source code available, ask me too


ask me
a lil light in the dark:
this was our Trainer for: Alien Resurrection
magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay)
and so on.
attached files: compiled trainer and screenshot
PS: source code available, ask me too

You do not have the required permissions to view the files attached to this post.
- sicklebrick
- C Programming Expert
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- I am a: Chocolate-fueled pug fetish robot.
- Location: Scotland
Re: Creating PSX Trainer
Awesome, thanks for sharing that ^^
I never realsed trainers worked like that... always assumed it was either:
-the trainer loaded the .EXE into memory, patched it then jumped to the regular start address
or
-trainer installed an address hook *on* the address hook address, so when the game installed its own (or cleared it), it would jump to your own code, do some stuff and then to the address the game had set.
Curious now to see if that last idea actually works...
I never realsed trainers worked like that... always assumed it was either:
-the trainer loaded the .EXE into memory, patched it then jumped to the regular start address
or
-trainer installed an address hook *on* the address hook address, so when the game installed its own (or cleared it), it would jump to your own code, do some stuff and then to the address the game had set.
Curious now to see if that last idea actually works...
- inc^lightforce
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- Location: Germany
Re: Creating PSX Trainer
have a look into my source (COMPLETE.ZIP). posted aboveCurious now to see if that last idea actually works...

- sicklebrick
- C Programming Expert
- Posts: 166
- Joined: July 17th, 2013, 9:32 pm
- I am a: Chocolate-fueled pug fetish robot.
- Location: Scotland
Re: Creating PSX Trainer
I did lol, it's totally not how I thought trainers worked!
- Dedok179
- Active PSXDEV User
- Posts: 61
- Joined: June 11th, 2015, 7:23 pm
- I am a: Programmer, Developer.
- PlayStation Model: SCPH-5502
- Location: Tula,RU
Re: Creating PSX Trainer
I have a question.How are you connecting the Trainer and the main executable file?
- inc^lightforce
- Psy-Q Enthusiast
- Posts: 149
- Joined: March 7th, 2013, 7:34 am
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Skype: a5recordings
- Location: Germany
Re: Creating PSX Trainer
with coding
lets talk about

lets talk about
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