Creating PSX Trainer

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Dedok179
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Creating PSX Trainer

Post by Dedok179 » June 11th, 2015, 8:37 pm

Hello everyone!.Guys,who knows where to find source PSX trainer on C or assembler?I'm concerned about any information in this regard.

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Shadow
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Re: Creating PSX Trainer

Post by Shadow » June 25th, 2015, 12:00 am

Yeah, here is one I got from Inc^Lightforce. I never got around to messing with it so don't ask me how to compile it.
Attachments
COMPLETE.ZIP
(1.74 MiB) Downloaded 635 times
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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inc^lightforce
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Re: Creating PSX Trainer

Post by inc^lightforce » November 25th, 2015, 12:52 am

i can help out :)
ask me

a lil light in the dark:

this was our Trainer for: Alien Resurrection
magic things are going on in: icarus.asm (its include all trainer options. sniffed before with an action replay)

and so on.
attached files: compiled trainer and screenshot
PS: source code available, ask me too

Image
Attachments
alienresurrection.rar
(402.39 KiB) Downloaded 445 times
my coding page/ forum at:
http://aftermath-creations.net/

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sicklebrick
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Re: Creating PSX Trainer

Post by sicklebrick » January 20th, 2016, 3:18 am

Awesome, thanks for sharing that ^^

I never realsed trainers worked like that... always assumed it was either:
-the trainer loaded the .EXE into memory, patched it then jumped to the regular start address
or
-trainer installed an address hook *on* the address hook address, so when the game installed its own (or cleared it), it would jump to your own code, do some stuff and then to the address the game had set.

Curious now to see if that last idea actually works...

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inc^lightforce
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Re: Creating PSX Trainer

Post by inc^lightforce » January 24th, 2016, 5:28 am

Curious now to see if that last idea actually works...
have a look into my source (COMPLETE.ZIP). posted above :)
my coding page/ forum at:
http://aftermath-creations.net/

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sicklebrick
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Re: Creating PSX Trainer

Post by sicklebrick » January 24th, 2016, 1:18 pm

I did lol, it's totally not how I thought trainers worked!

Dedok179
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Re: Creating PSX Trainer

Post by Dedok179 » March 6th, 2016, 7:51 am

I have a question.How are you connecting the Trainer and the main executable file?

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inc^lightforce
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Re: Creating PSX Trainer

Post by inc^lightforce » March 8th, 2016, 7:36 am

with coding :)
lets talk about
my coding page/ forum at:
http://aftermath-creations.net/

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