How do you test your game on a PlayStation?
Posted: May 11th, 2013, 10:12 pm
Hi there,
Wasn't too sure where to post this. I thought this was probably the most appropriate forum.
I'm sure homebrew authors are testing their work via emulators as they build different pieces of their projects. How are you testing the final product on the actual hardware?
Are most burning CDs to be placed in your PlayStation or is sending the game through a NetYaroze communication cable the general practice?
Burning CDs can get time consuming and costly when you find little things that act okay in an emulator but don't act quite right on the real hardware. And with the communication cable; you're limited to what can fit in RAM, right?
I know the PSIO is coming but what do you use now for real hardware testing? Also, how do you confirm your NTSC/PAL conversions work on real hardware? Do you have PAL and NTSC machines to test with before you release?
Wasn't too sure where to post this. I thought this was probably the most appropriate forum.
I'm sure homebrew authors are testing their work via emulators as they build different pieces of their projects. How are you testing the final product on the actual hardware?
Are most burning CDs to be placed in your PlayStation or is sending the game through a NetYaroze communication cable the general practice?
Burning CDs can get time consuming and costly when you find little things that act okay in an emulator but don't act quite right on the real hardware. And with the communication cable; you're limited to what can fit in RAM, right?
I know the PSIO is coming but what do you use now for real hardware testing? Also, how do you confirm your NTSC/PAL conversions work on real hardware? Do you have PAL and NTSC machines to test with before you release?