How to debug with XERBA by Dr. Hell

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How to debug with XERBA by Dr. Hell

Post by Shadow » April 6th, 2018, 7:20 pm

Hi. Anyone know how to debug with the XEBRA emulator by Dr. Hell? I click the 'Debug' option and enable all the outputs, but it doesn't dump anything at all.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Someone » April 21st, 2018, 2:54 am

Most probably it is disabled in the release. Unfortunately to this day we don't have adequate debugger for PS1, some of the existent either buggy or incomplete and this is very sad. I wish there was something similar to that one in PCSX2, which can even import symbols if they were left in ELF by developers, also working with PCSX2 debugger is like walk in the park.

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Post by Shadow » April 21st, 2018, 3:07 am

The best debugger I've found so far is NO$PSX, but there are some bugs in it and some things that should be altered. Just needed to use Xebra to debug since there are a few games which don't work at all in NO$PSX but do work in XEBRA.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Someone » April 21st, 2018, 5:33 am

Shadow wrote: April 21st, 2018, 3:07 am The best debugger I've found so far is NO$PSX
I find it rather clunky and typing breakpoints manually is very inconvenient. Also NO$PSX loves to crash a lot without apparent reason.

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