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Extract .SEQ from European GT1 (Jason Page)

Posted: September 20th, 2016, 9:21 am
by ~PSXLoVeR95~
Hi guys, i really love the music of GT1 and i want to extract the .SEQ of this game and convert on .PSF :D !
I've tried with the eternalspuplayer but the .VAG files are dumped with a low quality compression, and with VGMToolbox is a mess. So for doing this operation :
- it's necessary need to learn the MIPS language ?
- what kind of tool i need?
- Everybody have tried to extract this masterpiece music ?
and who love Jason Page? XD

Thanks in advance, guys :)

https://youtu.be/uA3fkN-P71M
(just listen....it's incredible!)

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: September 20th, 2016, 7:29 pm
by Shadow
Wow! I didn't know Jason Page did the Gran Turismo Soundtrack. I listen to it all the time when programming!! Anyway, Jason Page did the a theme for the 'Underwater' DEMO. I recorded it using ePSXe with an SPU plugin which allows channel control. You can disable sound effect you want and some you do. I'd recommend recording that way.

Image

All you do is enable developer mode and mute the channels...

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: September 20th, 2016, 9:01 pm
by ~PSXLoVeR95~
Awesome Shadow!!!
You love GT1 soundtrack too? :D
Jason Page is the european hero of PSX era. I love the GT1 music (my favorite - used when i repaired something), underwater theme, net yaroze theme and Cool Boaders 2 music (european ver.) :).
I have it like a friends on facebook and said to me:
"It was fun to work on it. I didn't even know what the game was until the reviews started coming in. All I knew was that it was some Japanese race game that needed music replacing.
I wonder, if I had known how successful the game was going to be, if it would have effected what I was writing. Perhaps the pressure would have been a bad thing. I had only two week for this game, two track on day using .XA and .SEQ when necessary"
Also it give to me .VAB on high quality compression.
But anyway, i've give an try with this PEOPS DSOUND plugin, maybe works better!
Thanks Shadow :D !

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: September 20th, 2016, 9:44 pm
by Shadow
I sure do like Gran Turismo's soundtrack :)
I now want to contact Jason and ask him to make some music for the PSIO flashcart for Cybdyn Systems :P

Underwater Theme by Jason Page:


DEMO Theme by Harry Holmwood (Psygnosis, 1993):


(The Full) Net Yaroze Theme by Jason Page:

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: September 21st, 2016, 7:49 am
by ~PSXLoVeR95~
Aww, all of music you like here are part of childhood. Sweet memories...
Cool!
A BGM interface composed by JP ;-)
Another reason to by PSIO :D,hehe!

For the music :
This plugin is so awesome and quick to use. The .VAB have the same fedelity of PS1 SPU!
Thank you Shadow, i'm gonna rip everything, oh and...i forgot, if you need the JP Facebook profile link i can send by MP!

Curiosity :
JP had a strange method of .SEQ !
He doesn't assign one .VAB for channel but for all channel, it's a cascade .SEQ!
So, if you interrupt some important channel, the music stream go ahead but sucks XD!
With, for example, Syphon Filter (also .SEQ music), if you disable some channel, the music go ahead and you can clearly listen the miss of some insturment (like percussion, drums, trumpet, synths and etc.)

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: November 10th, 2019, 9:55 am
by Jason page
Hey
Someone just pointed me towards this old thread.
Thanks for the kind words, regarding my music. Cant believe it was such a long time ago now!


Cheers
Jason

Re: Extract .SEQ from European GT1 (Jason Page)

Posted: November 13th, 2019, 2:02 pm
by Shadow
Jason page wrote:
November 10th, 2019, 9:55 am
Hey
Someone just pointed me towards this old thread.
Thanks for the kind words, regarding my music. Cant believe it was such a long time ago now!


Cheers
Jason
You don't have any of the samples/sources to the music tracks anymore, do you?