Extract .SEQ from European GT1 (Jason Page)

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~PSXLoVeR95~
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Extract .SEQ from European GT1 (Jason Page)

Post by ~PSXLoVeR95~ » September 20th, 2016, 9:21 am

Hi guys, i really love the music of GT1 and i want to extract the .SEQ of this game and convert on .PSF :D !
I've tried with the eternalspuplayer but the .VAG files are dumped with a low quality compression, and with VGMToolbox is a mess. So for doing this operation :
- it's necessary need to learn the MIPS language ?
- what kind of tool i need?
- Everybody have tried to extract this masterpiece music ?
and who love Jason Page? XD

Thanks in advance, guys :)

https://youtu.be/uA3fkN-P71M
(just listen....it's incredible!)
~ My PS Collection ~
2 x SCPH-1000
13 x SCPH-1002
1 x SCPH-1001
1 x SCPH-5000
1 x SCPH-5500
4 x SCPH-5502
2 x SCPH-7000
1 x SCPH-7002
1 x SCPH-7500
5 x SCPH-7502
1 x SCPH-9000
1 x SCPH-102

>>IT'S A SONY

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Shadow
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Re: Extract .SEQ from European GT1 (Jason Page)

Post by Shadow » September 20th, 2016, 7:29 pm

Wow! I didn't know Jason Page did the Gran Turismo Soundtrack. I listen to it all the time when programming!! Anyway, Jason Page did the a theme for the 'Underwater' DEMO. I recorded it using ePSXe with an SPU plugin which allows channel control. You can disable sound effect you want and some you do. I'd recommend recording that way.

Image

All you do is enable developer mode and mute the channels...
Attachments
epsxe.png
(28.02 KiB) Downloaded 18 times
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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Re: Extract .SEQ from European GT1 (Jason Page)

Post by ~PSXLoVeR95~ » September 20th, 2016, 9:01 pm

Awesome Shadow!!!
You love GT1 soundtrack too? :D
Jason Page is the european hero of PSX era. I love the GT1 music (my favorite - used when i repaired something), underwater theme, net yaroze theme and Cool Boaders 2 music (european ver.) :).
I have it like a friends on facebook and said to me:
"It was fun to work on it. I didn't even know what the game was until the reviews started coming in. All I knew was that it was some Japanese race game that needed music replacing.
I wonder, if I had known how successful the game was going to be, if it would have effected what I was writing. Perhaps the pressure would have been a bad thing. I had only two week for this game, two track on day using .XA and .SEQ when necessary"
Also it give to me .VAB on high quality compression.
But anyway, i've give an try with this PEOPS DSOUND plugin, maybe works better!
Thanks Shadow :D !
Attachments
GT-WAVs.rar
.Vab file convert to .WAV (JP-SCEE)
(1.17 MiB) Downloaded 201 times
~ My PS Collection ~
2 x SCPH-1000
13 x SCPH-1002
1 x SCPH-1001
1 x SCPH-5000
1 x SCPH-5500
4 x SCPH-5502
2 x SCPH-7000
1 x SCPH-7002
1 x SCPH-7500
5 x SCPH-7502
1 x SCPH-9000
1 x SCPH-102

>>IT'S A SONY

User avatar
Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2233
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Extract .SEQ from European GT1 (Jason Page)

Post by Shadow » September 20th, 2016, 9:44 pm

I sure do like Gran Turismo's soundtrack :)
I now want to contact Jason and ask him to make some music for PSIO :P

Underwater Theme by Jason Page:
http://www.youtube.com/watch?v=NseKAqXe3xE

DEMO Theme by Harry Holmwood (Psygnosis, 1993):
http://www.youtube.com/watch?v=4HuPUxRN-g4

(The Full) Net Yaroze Theme by Jason Page:
http://www.youtube.com/watch?v=mlumf6d7Bv0
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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~PSXLoVeR95~
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Posts: 45
Joined: September 18th, 2016, 1:32 am

Re: Extract .SEQ from European GT1 (Jason Page)

Post by ~PSXLoVeR95~ » September 21st, 2016, 7:49 am

Aww, all of music you like here are part of childhood. Sweet memories...
Cool!
A BGM interface composed by JP ;-)
Another reason to by PSIO :D,hehe!

For the music :
This plugin is so awesome and quick to use. The .VAB have the same fedelity of PS1 SPU!
Thank you Shadow, i'm gonna rip everything, oh and...i forgot, if you need the JP Facebook profile link i can send by MP!

Curiosity :
JP had a strange method of .SEQ !
He doesn't assign one .VAB for channel but for all channel, it's a cascade .SEQ!
So, if you interrupt some important channel, the music stream go ahead but sucks XD!
With, for example, Syphon Filter (also .SEQ music), if you disable some channel, the music go ahead and you can clearly listen the miss of some insturment (like percussion, drums, trumpet, synths and etc.)
~ My PS Collection ~
2 x SCPH-1000
13 x SCPH-1002
1 x SCPH-1001
1 x SCPH-5000
1 x SCPH-5500
4 x SCPH-5502
2 x SCPH-7000
1 x SCPH-7002
1 x SCPH-7500
5 x SCPH-7502
1 x SCPH-9000
1 x SCPH-102

>>IT'S A SONY

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