Compiling: beatmania APPEND 5thMIX -Time to get down-

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Compiling: beatmania APPEND 5thMIX -Time to get down-

Post by shiroi » April 28th, 2019, 8:59 am

Has anyone been able to compile "beatmania APPEND 5thMIX -Time to get down-"
Currently I'm able to compile the main executable and objects.
But in the APPEND MAKEFILE i'm missing a dependency "safechk.obj"
Does anyone have or know any information about this object file?
It sounds as if it's for CD protection.

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Re: Compiling: beatmania APPEND 5thMIX -Time to get down-

Post by Shadow » May 14th, 2019, 6:09 am

Probably just comment it out and not include it. You won't be able to find that object file anywhere unless it is re-generated by the linker during compilation, but you'll have to look at the source to find if they actually do that.

Another idea is maybe, just maybe, you might be able to extract the object code from the retail release of the game and re-create it that way. To do that, it's best to attempt 'spirit_t0asters' work: viewtopic.php?f=62&t=1582
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

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