help to flashing Game Hunter

General information to do with the PlayStation 1 Hardware. Including modchips, pinouts, rare or obscure development equipment, etc.
Post Reply
pepe
Curious PSXDEV User
Curious PSXDEV User
Posts: 28
Joined: Mar 26, 2015

help to flashing Game Hunter

Post by pepe » March 26th, 2015, 1:30 am

x-flash 1.2 beta 3 detect unknown eeprom
Last edited by pepe on May 10th, 2017, 1:10 am, edited 1 time in total.

User avatar
TriMesh
Verified
PSX Aptitude
PSX Aptitude
Posts: 225
Joined: Dec 20, 2013
PlayStation Model: DTL-H1202
Location: Hong Kong

Post by TriMesh » March 26th, 2015, 2:12 am

All the carts I've seen labeled "Game Hunter" are based on the old Action Replay design, and although they have a 25 pin D-Type connector on the back it will only connect to the "PC Comms Link" board, not a printer point.

Can you open the cartridge up and take a photo of the PCB? This is the easiest way of working out which sort of board it is.

pepe
Curious PSXDEV User
Curious PSXDEV User
Posts: 28
Joined: Mar 26, 2015

Post by pepe » May 9th, 2017, 8:33 am

this a photo of game hunter,rename "IMG_20170414_232341.z01.rar" to "IMG_20170414_232341.z01"
You do not have the required permissions to view the files attached to this post.

User avatar
TriMesh
Verified
PSX Aptitude
PSX Aptitude
Posts: 225
Joined: Dec 20, 2013
PlayStation Model: DTL-H1202
Location: Hong Kong

Post by TriMesh » May 9th, 2017, 5:21 pm

OK, that is the old "Action Replay 1.x" design - and you can't connect it to a PC printer port. I'm not sure why it's not being detected by X-flash, though, since that is one of the common flash ROM types.

pepe
Curious PSXDEV User
Curious PSXDEV User
Posts: 28
Joined: Mar 26, 2015

Post by pepe » May 10th, 2017, 1:06 am

is probably a bug of xflash, SST 29EE010 is supported by xflash

how to modify xflash to recognize the epprom ? for example using hex editor or game shark code

User avatar
TriMesh
Verified
PSX Aptitude
PSX Aptitude
Posts: 225
Joined: Dec 20, 2013
PlayStation Model: DTL-H1202
Location: Hong Kong

Post by TriMesh » May 10th, 2017, 2:24 am

pepe wrote:is probably a bug of xflash, SST 29EE010 is supported by xflash

how to modify xflash to recognize the epprom ? for example using hex editor or game shark code
What's it being identified as? It should show you the first bytes of the maker and device IDs

pepe
Curious PSXDEV User
Curious PSXDEV User
Posts: 28
Joined: Mar 26, 2015

Post by pepe » May 10th, 2017, 6:52 am

UNKNOWN - D0 01

Orion_
Verified
Legendary Programmer
Legendary Programmer
Posts: 240
Joined: Aug 13, 2012
I am a: Programmer
PlayStation Model: Net Yaroze
Location: France
Contact:

Post by Orion_ » May 10th, 2017, 8:02 am

but, does that prevent you to flash the action replay ?
I thing I remember my action replay was not recognized and I could still flash it with the smallest Unirom version.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

pepe
Curious PSXDEV User
Curious PSXDEV User
Posts: 28
Joined: Mar 26, 2015

Post by pepe » May 12th, 2017, 8:25 am

my game hunter works with modified version of xflash "Overburn Mod"
http://aybabtu.chez.com/kHn/SOFTWARES/X ... %20Mod.zip

what are the size of this epprom ? is 128 K ?

User avatar
nocash
Verified
PSX Aficionado
PSX Aficionado
Posts: 553
Joined: Nov 12, 2012
Contact:

Post by nocash » May 12th, 2017, 11:38 pm

pepe wrote:what are the size of this epprom ? is 128 K ?
The datasheet for flash/eeprom should tell you if it's 128, and if it's Kbit or Kbyte.

If it's currently flashed with EMS firmware then D0h,01h would be the first two bytes of the FLASH memory, meaning that the chip didn't enter ID mode, and still returns the normal memory instead of the ID bytes.

My best idea would be that you haven't properly connected the cart to the console: either bad contacts on the write signal pin (=ID/write not working), or bad contacts on all pins (=nothing working, not even showing the EMS firmware interface).

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests