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Fly Little Bat v0.6

PostPosted: December 1st, 2014, 10:06 pm
by John


Fly Little Bat



Username: John
Project Title: Fly Little Bat
Time to Complete: 6 weeks
SDK: Psy-Q
Genre: 2D Slide Game
Latest Release: Version 0.6
In Development: Yes
Initial Release Date: 01-DECEMBER-2014
Last Date Updated: 11-DECEMBER-2014
Controller: STANDARD PAD
Players: 1
Memory Card: N/A
Languages: Eng/Ita
Region: Auto
Burn and Play: Yes
Executable Included: Yes
Source Included: Yes



This is an early flappy game.
The idea was born time ago when my grandson was playing with an android device one of the flappy game out there,
and i decided to try something similiar on the PSX.
The name was given by my girlfriend.

How to play:
Well, its not hard to understand :)
Basically you have to hit :cross button for fly and avoid to fall down.
:cross Accept
:circle Avoid/turn back

Note:
Debug Infos are still active, and my way of coding its not professional, critics and comments are appreciated :?
The game slide in an infinite loop, so there are no levels new objects while you go ahead and things like that, for now...
Also, playing with SPU and .VAG files its a Pain for me, and for now you hear only 1 sound when you press :cross in the game.
In the next releases i will code a background music, better menu and all that is missing now.
So please, for now, Enjoy it !

Code: Select all
Changelog:


v0.6  - 3rd Release 11/12/2014

-Improved code (rewriting all)
-Added Languages selection(EN/IT).
-At the game start, a box will help the user to understand which button need to be press for start.
-Fixed a problem showing the menu chars a little bit on the right after coming back from game to menu.
-Every Textures are loaded from CD-Rom only when they are needed, instead of loading all in the beginning.
-VRAM is Cleared everytime the loaded sprites are not needed. Leaving free space for next sprites.
//////////////////////////////



v0.5b - 2nd Release 07/12/2014

-Turned Off Debug Infos on screen.
-Fixed the game starting making the user choise when to start.
//////////////////////////////



v0.5a - 1st Release 01/12/2014

-Fly Little Bat just born.
//////////////////////////////




Image

Download Below (Source code included)


Fly Little Bat v0.5a: http://johndungeon.altervista.org/extra/psxdev/fly_little_bat_v0.5a.zip
Fly Little Bat v0.5b: http://johndungeon.altervista.org/extra/psxdev/fly_little_bat_v0.5b.zip
Fly Little Bat v0.6: http://johndungeon.altervista.org/extra/psxdev/fly_little_bat_v0.6.zip

PSXDEV Mirror v0.5a: http://www.psxdev.net/forum/download/file.php?mode=view&id=512
PSXDEV Mirror v0.5b: http://www.psxdev.net/forum/download/file.php?mode=view&id=514
PSXDEV Mirror v0.6: http://psxdev.net/homebrew/files/fly_little_bat_v0.6.zip



Re: Fly Little Bat v0.5a

PostPosted: December 5th, 2014, 9:29 pm
by Matt
Very nice, but you left debugging on and when the game starts there is no count down timer so it's extremely difficult to know when the bat will start to decline. All-in-all, a nice flappy bird clone. If you can get these problems fixed (or if you wish for me to do the changes myself), let me know and I will add it to the 'Homebrew' section. I understand it's in development still, so it's cool anyhow.

I also added a mirror in case your link goes down ;)

Well done :mrgreen:

Re: Fly Little Bat v0.5b

PostPosted: December 8th, 2014, 4:18 am
by John
small update!
Thank you Shadow :praise

Re: Fly Little Bat v0.5b

PostPosted: December 8th, 2014, 12:13 pm
by Matt
Where is the updated link? (make sure you post it as a separate link).

Re: Fly Little Bat v0.5b

PostPosted: December 8th, 2014, 9:15 pm
by John
Shadow wrote:Where is the updated link? (make sure you post it as a separate link).

Sorry, now should be alright.
Also, if you reload ths page you will see a different image of the game without the debug infos. :P

Re: Fly Little Bat v0.5b

PostPosted: December 8th, 2014, 10:19 pm
by Matt
Better now. Added to the homebrew section :)

Re: Fly Little Bat v0.6

PostPosted: February 2nd, 2015, 7:45 pm
by Hardak
Very fun game. I played it for one hour.