Fly Little Bat v0.8

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John
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Fly Little Bat v0.8

Post by John » December 1st, 2014, 10:06 pm


Fly Little Bat

Username: John
Project Title: Fly Little Bat
Time to Complete: 6 weeks
SDK: Psy-Q
Genre: 2D Slide Game
Latest Release: Version 0.8
In Development: Yes
Initial Release Date: 01-DECEMBER-2014
Last Date Updated: 15-JUNE-2017
Controller: STANDARD/DUALSHOCK
Players: 1
Memory Card: N/A
Languages: Eng/Ita
Region: PAL
Burn and Play: Yes
Executable Included: Yes
Source Included: No

This is an early flappy game.
The idea was born time ago when my grandson was playing with an android device one of the flappy game out there,
and i decided to try something similiar on the PSX.
The name was given by my girlfriend.

How to play:
Basically you have to hit :cross button for fly and avoid to fall down.
:left Slow down
:right Fast forward
:cross Jump/Accept
:circle Avoid/turn back


Enjoy it !
Image

Code: Select all

Changelog:


v0.8  - 4th Release 15/06/2017

-Code revised
-Simplified Language selection.
-Added: Title Screen, Menu, Sounds, Music.
-Improved controls: Dualshock Controller and Vibration can be used.
-Better Textures.
//////////////////////////////


v0.6  - 3rd Release 11/12/2014

-Improved code (rewriting all)
-Added Languages selection(EN/IT).
-At the game start, a box will help the user to understand which button need to be press for start.
-Fixed a problem showing the menu chars a little bit on the right after coming back from game to menu.
-Every Textures are loaded from CD-Rom only when they are needed, instead of loading all in the beginning.
-VRAM is Cleared everytime the loaded sprites are not needed. Leaving free space for next sprites.
//////////////////////////////


v0.5b - 2nd Release 07/12/2014

-Turned Off Debug Infos on screen.
-Fixed the game starting making the user choise when to start.
//////////////////////////////


v0.5a - 1st Release 01/12/2014

-Fly Little Bat just born.
//////////////////////////////

Image

Download Below
Fly Little Bat v0.5a: fly_little_bat_v0.5a.zip
Fly Little Bat v0.5b: fly_little_bat_v0.5b.zip
Fly Little Bat v0.6: http://ruggierocapuano.altervista.org/r ... t_v0.6.zip
Fly Little Bat v0.8: http://ruggierocapuano.altervista.org/r ... t_v0.8.zip

PSXDEV Mirror v0.5a: http://www.psxdev.net/forum/download/fi ... iew&id=512
PSXDEV Mirror v0.5b: http://www.psxdev.net/forum/download/fi ... iew&id=514
PSXDEV Mirror v0.6: http://psxdev.net/homebrew/files/fly_li ... t_v0.6.zip

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Last edited by John on June 16th, 2017, 1:57 am, edited 4 times in total.

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Shadow
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Post by Shadow » December 5th, 2014, 9:29 pm

Very nice, but you left debugging on and when the game starts there is no count down timer so it's extremely difficult to know when the bat will start to decline. All-in-all, a nice flappy bird clone. If you can get these problems fixed (or if you wish for me to do the changes myself), let me know and I will add it to the 'Homebrew' section. I understand it's in development still, so it's cool anyhow.

I also added a mirror in case your link goes down ;)

Well done :mrgreen:
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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John
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Post by John » December 8th, 2014, 4:18 am

small update!
Thank you Shadow :praise

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Shadow
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Post by Shadow » December 8th, 2014, 12:13 pm

Where is the updated link? (make sure you post it as a separate link).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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John
Curious PSXDEV User
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Posts: 19
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I am a: Programmer, Computers repairman.
Motto: Impossible Is Nothing
PlayStation Model: SCPH-5502
Location: Italy
Contact:

Post by John » December 8th, 2014, 9:15 pm

Shadow wrote:Where is the updated link? (make sure you post it as a separate link).
Sorry, now should be alright.
Also, if you reload ths page you will see a different image of the game without the debug infos. :P

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Shadow
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Post by Shadow » December 8th, 2014, 10:19 pm

Better now. Added to the homebrew section :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Hardak » February 2nd, 2015, 7:45 pm

Very fun game. I played it for one hour.

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Post by coder500super » December 17th, 2022, 2:12 am

It doesn't work on epsxe emulator change language is stopped it can't run i am stuck on change language

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