[INTRO] AbeTro

PSXDEV homebrew Projects that are listed on the homepage and homebrew link
Forum rules
Do not submit your PlayStation games or programs here!
Please submit them under 'Homebrew (General)'.
Post Reply
User avatar
Avanaboy
PSXDEV Moderator
PSXDEV Moderator
Posts: 12
Joined: Jan 13, 2012
Location: Italy
Contact:

[INTRO] AbeTro

Post by Avanaboy » January 13th, 2012, 10:03 pm


AbeTro

Players: -
Memory Card: -
Genre: Intro
Controller: -
Time to Complete: 4 weeks
Languages: Eng
SDK: PSY-Q

Hello guys,
I'm glad to post my really first psx intro. This is the final work of about 1 month of coding ! (starting from the basics)

I released the FULL SOURCE CODE, so if u want you can have a look and start to learn psx coding!
If you download it, please leave feedback!

PS: I'll add this work on my website when I've got some free time...
PPS: The source code is heavily commented, so dont worry ;)


Image


AbeTro PS Executable Download & Source Code: http://www.avanaboy-console.com/psx/releases/abetro.rar


User avatar
motu
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Jan 24, 2012

Post by motu » January 24th, 2012, 7:33 am

Hi,

Thanks for your work. I've just downloaded it and I'll read it carefully. Always I've been interested to program the PSX but I never saw a good tuto for start.

Thanks!

Yuri^Cybdyn
Verified
Cybdyn Systems
Cybdyn Systems
Posts: 406
Joined: Jan 13, 2012
I am a: Embedded Developer (MCU & FPGA)
PlayStation Model: 5502
Location: Belarus (Minsk)

Post by Yuri^Cybdyn » March 10th, 2012, 7:40 am

thanks to AbeTro i saw source, then dissasembled ps-exe and chek out how to setup NTSC defs for correcly work of ps gpu for my NTSC dvd-portable .... )))

User avatar
Avanaboy
PSXDEV Moderator
PSXDEV Moderator
Posts: 12
Joined: Jan 13, 2012
Location: Italy
Contact:

Post by Avanaboy » March 12th, 2012, 12:42 am

Nice cybdyn ! That is a really good news :D

User avatar
Uriccardo
Curious PSXDEV User
Curious PSXDEV User
Posts: 11
Joined: Mar 04, 2012
Location: Italy

Post by Uriccardo » March 12th, 2012, 7:04 am

Tnx!Good code. ;)

User avatar
Avanaboy
PSXDEV Moderator
PSXDEV Moderator
Posts: 12
Joined: Jan 13, 2012
Location: Italy
Contact:

Post by Avanaboy » March 12th, 2012, 9:13 am

Uriccardo wrote:Tnx!Good code. ;)
You are welcome :)

User avatar
bizarro2011
Serious PSXDEV User
Serious PSXDEV User
Posts: 118
Joined: Mar 27, 2012
Location: Brazil

Post by bizarro2011 » March 28th, 2012, 5:36 am

you know how to use winbin2scr?
tim and TMD so it creates:

static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------

User avatar
Avanaboy
PSXDEV Moderator
PSXDEV Moderator
Posts: 12
Joined: Jan 13, 2012
Location: Italy
Contact:

Post by Avanaboy » April 4th, 2012, 1:54 am

I've used bin2h to make the .h of images ;)

User avatar
bizarro2011
Serious PSXDEV User
Serious PSXDEV User
Posts: 118
Joined: Mar 27, 2012
Location: Brazil

Post by bizarro2011 » May 10th, 2012, 10:20 am

worked, thanks

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests