MDemo-PSX: My first PlayStation demo
Posted: May 20th, 2013, 7:15 pm
It took me 2 weeks to finish this little demo and is my first program to be written in C++...Its to announce that I can now develop games and stuff for the PSX under my 'Meido-Tek Productions' label. Even though I describe the label as a teamed production group a little in the scroller, I don't have a team and I usually make all the stuff for my games myself.
EDIT: I have now updated the demo for the PSXDEV CodeBlast '13 competition. I've just added the competition logo and corrected some things in the demo.
Screenshot:
Download the ISO image here:
http://www.mediafire.com/download.php?algb2c2ofrggs9o
Download the source code here (compile with PsyQ):
http://www.mediafire.com/download.php?g9g590zbkhmdeoy
Notes:
- Use pSX if you plan to run the ISO on an emulator so the CD audio tracks will play.
- When burning the ISO, I recommend using ImgBurn.
- Press Start to show the credits panel but there's little purpose of showing it because the names of the people who made some of the resources I used for this demo are already mentioned in the scroller.
EDIT: I have now updated the demo for the PSXDEV CodeBlast '13 competition. I've just added the competition logo and corrected some things in the demo.
Screenshot:
Download the ISO image here:
http://www.mediafire.com/download.php?algb2c2ofrggs9o
Download the source code here (compile with PsyQ):
http://www.mediafire.com/download.php?g9g590zbkhmdeoy
Notes:
- Use pSX if you plan to run the ISO on an emulator so the CD audio tracks will play.
- When burning the ISO, I recommend using ImgBurn.
- Press Start to show the credits panel but there's little purpose of showing it because the names of the people who made some of the resources I used for this demo are already mentioned in the scroller.