MDemo-PSX: My first PlayStation demo

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LameGuy64
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MDemo-PSX: My first PlayStation demo

Post by LameGuy64 » May 20th, 2013, 7:15 pm

It took me 2 weeks to finish this little demo and is my first program to be written in C++...Its to announce that I can now develop games and stuff for the PSX under my 'Meido-Tek Productions' label. Even though I describe the label as a teamed production group a little in the scroller, I don't have a team and I usually make all the stuff for my games myself.

EDIT: I have now updated the demo for the PSXDEV CodeBlast '13 competition. I've just added the competition logo and corrected some things in the demo.

Screenshot:
Image

Download the ISO image here:
http://www.mediafire.com/download.php?algb2c2ofrggs9o

Download the source code here (compile with PsyQ):
http://www.mediafire.com/download.php?g9g590zbkhmdeoy


Notes:
- Use pSX if you plan to run the ISO on an emulator so the CD audio tracks will play.
- When burning the ISO, I recommend using ImgBurn.
- Press Start to show the credits panel but there's little purpose of showing it because the names of the people who made some of the resources I used for this demo are already mentioned in the scroller.
Last edited by LameGuy64 on May 21st, 2013, 8:48 pm, edited 1 time in total.
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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t0rxe
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Post by t0rxe » May 20th, 2013, 10:28 pm

Excellent! I love it!! I can tell that it's well programmed ;)
You should enter it into the competition. Just throw in the logo somewhere and it will be fine :)

(PS: thanks for the greet in the sine scroller :mrgreen:)
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

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Post by Orion_ » May 21st, 2013, 4:07 am

Nice one !
But your source code is not C++, it's C :)
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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LameGuy64
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Posts: 388
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PlayStation Model: H2000/7000
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Post by LameGuy64 » May 21st, 2013, 10:16 am

t0rxe wrote:Excellent! I love it!! I can tell that it's well programmed
You should enter it into the competition. Just throw in the logo somewhere and it will be fine

(PS: thanks for the greet in the sine scroller )
I'm currently updating this demo to have the PSXDEV Code Blast '13 logo as well as correcting and optimizing stuff.
Orion_ wrote:Nice one !
But your source code is not C++, it's C :)
I never realized it but at least it compiles... :D
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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