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Tracing code from a psx debugging emulator

Posted: October 22nd, 2020, 3:48 pm
by john83
What is the best psx tracer to use to trace code for debugging? I think I use to use pcsx agemo to run traces
but I cant figure out how to get it to work. If I remember correctly is was also really slow while tracing. I'm sure
its been answered a million times but I'm having a hard time finding one that works. :oops:

Any help would be much appreciated. :)

Re: Tracing code from a psx debugging emulator

Posted: October 27th, 2020, 4:15 pm
by john83
It took a long time but I finally figured out how to run a trace using PCSXTrace1.5b.

Anyone willing to show me what a dma transfer looks like in assemble for the psx or point me to some good
docs for something like this?