Tracing code from a psx debugging emulator

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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john83
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Tracing code from a psx debugging emulator

Post by john83 » October 22nd, 2020, 3:48 pm

What is the best psx tracer to use to trace code for debugging? I think I use to use pcsx agemo to run traces
but I cant figure out how to get it to work. If I remember correctly is was also really slow while tracing. I'm sure
its been answered a million times but I'm having a hard time finding one that works. :oops:

Any help would be much appreciated. :)

john83
Interested PSXDEV User
Interested PSXDEV User
Posts: 5
Joined: Aug 11, 2016

Post by john83 » October 27th, 2020, 4:15 pm

It took a long time but I finally figured out how to run a trace using PCSXTrace1.5b.

Anyone willing to show me what a dma transfer looks like in assemble for the psx or point me to some good
docs for something like this?

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