Dynamic Linked Libraries / Static Libraries on PSX ?

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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CosmoGuy
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Dynamic Linked Libraries / Static Libraries on PSX ?

Post by CosmoGuy » June 19th, 2013, 1:17 am

Pure curiosity.

Is there a way to do that? And if i would want to write my own engine for ps1 and then base some simple games on it, how do i do that?
Always thought the windows DLLs or Linux's SO files are like IRX files on psx games.
I don't even know where to search and is this at least profitable to my project?
Using clear psyq function can be pain in the ass for someone so writing own framework/engine is better i think.
I guess it's a bit better approach but i need to know how :P.
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Post by Orion_ » June 19th, 2013, 2:08 am

the ps1 has no internal storage, so where would you store the libraries ?
if you want to make a framework, make your own library and distribute it as source file or linkable .a file, so people will be able to compile using your framework.
I already made a framework myself, see the tutorial url in my signature.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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