Pure curiosity.
Is there a way to do that? And if i would want to write my own engine for ps1 and then base some simple games on it, how do i do that?
Always thought the windows DLLs or Linux's SO files are like IRX files on psx games.
I don't even know where to search and is this at least profitable to my project?
Using clear psyq function can be pain in the ass for someone so writing own framework/engine is better i think.
I guess it's a bit better approach but i need to know how .
Dynamic Linked Libraries / Static Libraries on PSX ?
-
Verified
- Legendary Programmer
- Posts: 240
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
the ps1 has no internal storage, so where would you store the libraries ?
if you want to make a framework, make your own library and distribute it as source file or linkable .a file, so people will be able to compile using your framework.
I already made a framework myself, see the tutorial url in my signature.
if you want to make a framework, make your own library and distribute it as source file or linkable .a file, so people will be able to compile using your framework.
I already made a framework myself, see the tutorial url in my signature.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
Who is online
Users browsing this forum: No registered users and 5 guests