WORKSHOP CODING INTROS & DEMOS

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
Dedok179
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Re: WORKSHOP CODING INTROS & DEMOS

Post by Dedok179 » August 13th, 2015, 6:40 pm

Shadow wrote:HITMOD can be found on the HITMENS site here.
I'm talking about menus.Those that early threads.

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inc^lightforce
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Re: WORKSHOP CODING INTROS & DEMOS

Post by inc^lightforce » November 20th, 2015, 8:48 pm

sorry for the down files. i was away from the forum for a long time. shame on me

i will upload all of them very soon
my coding page/ forum at:
http://aftermath-creations.net/

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inc^lightforce
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Re: WORKSHOP CODING INTROS & DEMOS

Post by inc^lightforce » November 20th, 2015, 8:55 pm

you are tired in PS1 Games copy protection?

today i provide the - BAD - cracking tutorial. It is a office document and only in german, but can easily translated in google or with similar tools. thanks to Malaexyz.

shouts
Attachments
BAD_CRAC.rar
Ps1 Cracking Tutorial and Information
(33 KiB) Downloaded 305 times
my coding page/ forum at:
http://aftermath-creations.net/

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ViLXDRYAD
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Re: WORKSHOP CODING INTROS & DEMOS

Post by ViLXDRYAD » May 21st, 2018, 1:49 pm

AAAAAA i love this! i enjoyed your group productions so much as a kid! it was Paradox who inspired me into coding for the demoscene!

thaanks you so much for all this info and source codes! let's see what idea i come with out of them! = 3

btw the links on post 1, 2 ,3 ,6 and 12 of this thread are offline :C i'd really, really appreciate if you reuploaded them!~ +O+

i wish i knew years ago rapidshare and other hostings were going to close, so many good stuff lost ;-;

thaanks a lot beforehand, inc^lightforce! x3

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Post by Z3R0X » June 29th, 2019, 1:42 am

I love this thread, should be pinned and the files uploaded, it inspires me to start coding in C.
Thank you so much inc^lightforce. :praise :praise :praise
Thread:
I do most ASM hacking I'm thinking of instead of defining opcodes for trainers like:
#define NOP 0x00000000
I saw in a exemple here
var = (u_long *)0x80080000;
*var = NOP;
There must be a way to insert a whole ArrayOfBytes into the main EXE and make smaller trainers and hack the main exe on depacking.
Here an AoB example is a JR RA and NOP..... and so on.
char rutine[] = {0x08, 0x00, 0xE0, 0x03, 0x00, 0x00, 0x00, 0x00......
and patch it directly into the main exe with for loops, that way the trainers will be much smaller, I don't know how big injected trainer can be.
There are some limitations, sometime the main exe load modules or other files that moves around routines, that is why Gameshark have the conditional code types.

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