Competition #01 - HAUNTRO

29th April 2012 - 20th June 2012
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h4un73d
Curious PSXDEV User
Curious PSXDEV User
Posts: 13
Joined: Jan 12, 2012

Competition #01 - HAUNTRO

Post by h4un73d » May 12th, 2012, 1:23 am


Competition #01 - HAUNTRO

Username: Haunted
Project Title: HAUNTRO
Time to Complete: 6 days
SDK: PSY-Q
Genre: Intro
Latest Release: Version 1.0
In Development: No
Initial Release Date: 12-MAY-2012
Last Date Updated: -
Controller: -
Players: -
Memory Card: -
Languages: Eng
Burn and Play: Yes
Executable Included: Yes
Source Included: No (should you want my source code, please ask me)

This is my entry into the first PSDEV competition.
I hope that you like my intro, and that I get many votes for it.

Simply run it on real hardware, or in an emulator such as ePSXe.

I should mention that the text and logo on the bottom should not have been flush with the screen. They should be centred, but this is what developing on real hardware does. Emulators are rubbish, and so this is a result of it.

Thank you :)


Image

[youtube]http://www.youtube.com/watch?v=76zuGbcOuSE[/youtube]

PS Executable: http://psxdev.net/homebrew/files/HAUNTRO.zip


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Shadow
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PlayStation Model: H2000/5502
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Post by Shadow » June 23rd, 2012, 12:16 pm

Vote bar removed for competition #01 end. This game had a total of 3 votes and came in second place.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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