[SUCCESS] [WTB] Looking for Small/Mini Action Replay Cartridges

Buy, sell and trade PlayStation 1 related software and/or hardware
Forum rules
We do not take any responsibility for what you buy, sell or trade in this forum. You may however report suspicious users and scammers.

Only PlayStation 1 based equipment may be bought, sold and traded here.

Please bump topics only every 14 days (2 weeks) otherwise we will lock the topic.

When listing an item for sale, you must include in each photo alongside the item your name/handle on physical media (paper, cardboard sign, mobile phone displaying it, etc).

You may only list items for sale when your post count is greater than 5 or if you are a verified user.
Post Reply
User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

[SUCCESS] [WTB] Looking for Small/Mini Action Replay Cartridges

Post by Shadow » February 6th, 2017, 1:35 am

Hi,

We're looking for any small or mini Action Replay or Gold Finger cartridges like the one shown below.
Payment will be done directly to your Bank Account, or via PayPal.

Image

Image

Thanks.
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » January 6th, 2018, 1:59 pm

Finally, I managed to buy one (topic marked now as [SUCCESS]) :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
CodeAsm
Verified
Active PSXDEV User
Active PSXDEV User
Posts: 69
Joined: Jan 13, 2012
I am a: Programmer, Student
Location: The Netherlands
Contact:

Post by CodeAsm » January 7th, 2018, 9:06 am

Pictures of pcb front,back and romdump? or some secret research project?
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » January 7th, 2018, 9:38 am

Here you go. It actually contains an on-board chip die in an epoxy package. They must have been selling quite a few in order for them to proceed with making that decision, though I have a feeling it's nothing more than a ROM under there and they used a simple ROM design that the silicon production company they selected had cheap and available on hand (also, I love how when you take landscape photos on an iPhone and it saves one in portrait mode. Ugh).
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » January 7th, 2018, 9:54 am

Here's a clearer shot of the primary die. That resistor network seems to be a very crude voltage divider. Takes the PSX's 7V rail down to 5V. I'm just speculating here though. I'd need to actually trace the schematic out to be certain.
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
CodeAsm
Verified
Active PSXDEV User
Active PSXDEV User
Posts: 69
Joined: Jan 13, 2012
I am a: Programmer, Student
Location: The Netherlands
Contact:

Post by CodeAsm » January 8th, 2018, 1:55 am

Thanks :D Cute tiny board.
Looks like eeprom indeed (the chinese fabs probably had loads of them, either nightshift leftover or clones (they work, good enough). CMOS Electrically-Erasable. Programmable Logic Device, well, code probably locked away. We probably know what it does or did you get it to get its code?

That resistor/transistor part indeed looks like voltage, the pld could monitor the bus without much help anyway.
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » January 8th, 2018, 2:24 am

Nah, I still got to dump it. I'll try to do that sometime, but it isn't going to be anything special. The menu on it looks like your typical fake Action Replay from that time period.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Octane
Curious PSXDEV User
Curious PSXDEV User
Posts: 13
Joined: Jan 18, 2018

Post by Octane » February 12th, 2018, 1:51 am

How did it turn out, was it EEPROM? I would be interested in getting one of these myself for running Unirom off.

User avatar
Shadow
Verified
Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » February 12th, 2018, 6:16 pm

Not sure. I've been too busy to mess with this stuff at the moment. It'll be a few months before I get around to it.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests