Hi Guy's, I think porting Super Mario 64 to the PSX would be the most interesting thing to be made for the PSX.
We all now that the PSX does not have so much RAM and so on as compared to n64. But...
how about to write it from the beginning for the PSX? It can be done... and this would be in my opinion the most encouraging and interesting project
ever for the PSX. This would be a NEW SENSATION.
Yeah, one person would need years to write such a game but if it would be a project of the whole psxdev programmers, it would short the time of development rapidly
Super Mario 64 for PSX
This would be awesome some years ago, but still very interesting and challenging to do this.
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Shadow Verified
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Mario, on PlayStation? Yeah, when hell freezes over
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Verified
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Look for the game "croc", it's almost the same as mario 64 for me.
(ie: crappy gameplay and horrible camera)
(ie: crappy gameplay and horrible camera)
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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