Super Mario 64 for PSX

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Megadance
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Super Mario 64 for PSX

Post by Megadance » July 22nd, 2014, 12:24 am

Hi Guy's, I think porting Super Mario 64 to the PSX would be the most interesting thing to be made for the PSX.
We all now that the PSX does not have so much RAM and so on as compared to n64. But...
how about to write it from the beginning for the PSX? It can be done... and this would be in my opinion the most encouraging and interesting project
ever for the PSX. This would be a NEW SENSATION.
Yeah, one person would need years to write such a game but if it would be a project of the whole psxdev programmers, it would short the time of development rapidly :flag

CobraMJD
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Post by CobraMJD » October 5th, 2014, 12:14 pm

This would be awesome some years ago, but still very interesting and challenging to do this.

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Shadow
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Post by Shadow » October 5th, 2014, 3:26 pm

Mario, on PlayStation? Yeah, when hell freezes over :P
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

Orion_
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Post by Orion_ » October 5th, 2014, 10:42 pm

Look for the game "croc", it's almost the same as mario 64 for me.
(ie: crappy gameplay and horrible camera)
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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