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TRAINER

Posted: February 26th, 2022, 1:40 am
by obmao68
There is someone who tells me how to create a trainer from scratch on ps1 to customize the loading of the game ... Thanks

Re: TRAINER

Posted: February 26th, 2022, 12:16 pm
by Shadow
Inc^Lightforce released one on the forums. He has released a trainer.

Re: TRAINER

Posted: February 27th, 2022, 8:30 pm
by obmao68
Shadow wrote: February 26th, 2022, 12:16 pm Inc^Lightforce released one on the forums. He has released a trainer.
thanks Shadow, I have seen the Inc forum, but I cannot find an example of how to go about creating a simple trainer from scratch, I am new to programming. cmq thanks

Re: TRAINER

Posted: February 27th, 2022, 10:10 pm
by Shadow
Creating a trainer from scratch is difficult as you need to know how to hook your own code from the kernel memory into the Sony interrupt chain. This is how all Action Replays for example worked.

Re: TRAINER

Posted: March 1st, 2022, 7:22 pm
by obmao68
:praise
Shadow wrote: February 27th, 2022, 10:10 pm Creating a trainer from scratch is difficult as you need to know how to hook your own code from the kernel memory into the Sony interrupt chain. This is how all Action Replays for example worked.
Ok Shadows example trainer

how to insert the trainer at the beginning of the game ..
example

*********************************************************************************
main menu game

X START GAME WITH CHEATS

O START GAME NORMAL MODE

*********************************************************************************
THIS EXAMPLE I WOULD ONLY WANT WITH FPRINT COMMAND
:praise

Re: TRAINER

Posted: March 3rd, 2022, 3:51 am
by inc^lightforce
Trainer values must be inserted into the icarus.asm

since i changed to windows 11 i have no environment for PSX coding anymore. and i have no idea if PSYQ will work with a x64 system.
on the other hand all the other tools are only 16bit written tools and won't run too.
this bring me back to the point, that i need a windows XP 32bit.

writing a cheap tutorial with all files would take me around 30 minutes but i have no Env. at the moment. No space in my room for my old PC.

Re: TRAINER

Posted: March 3rd, 2022, 5:14 pm
by brill
inc^lightforce, perhaps you should try using ntvdmx64

Re: TRAINER

Posted: March 4th, 2022, 12:00 am
by Shadow
brill wrote: March 3rd, 2022, 5:14 pm inc^lightforce, perhaps you should try using ntvdmx64
+1

Re: TRAINER

Posted: March 4th, 2022, 5:24 am
by inc^lightforce
i fear, that all the new environment tools will interfere with the old stable coding line and in some point i face an error that i can not find and wonder why something is not work correctly but worked on my real old SDK Environment.

I desided to hook up my old PC and Hardware next weekend to know i'm safe on what i'm doing to end up in a correct working Trainer or Cracktro. PSX emulators are working a bit different as real Hardware.


when i'm ready and done with the n00bish sketch that can compile by every interested beginner , i'll post all files and a documented:
main.c
Batch
trainer.asm
...

Re: TRAINER

Posted: March 5th, 2022, 12:20 am
by Dedok179
obmao68 wrote: February 26th, 2022, 1:40 am There is someone who tells me how to create a trainer from scratch on ps1 to customize the loading of the game ... Thanks
There is a program that I intend to upload soon. This is a more refined version of the previous program.
With it, the trainer is made in a couple of clicks

[youtube][/youtube]

Re: TRAINER

Posted: March 10th, 2022, 4:25 am
by obmao68
Dedok179 wrote: March 5th, 2022, 12:20 am
obmao68 wrote: February 26th, 2022, 1:40 am There is someone who tells me how to create a trainer from scratch on ps1 to customize the loading of the game ... Thanks
There is a program that I intend to upload soon. This is a more refined version of the previous program.
With it, the trainer is made in a couple of clicks

[youtube][/youtube]
I had seen your release, on youtube, also for psx2
well